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blog/content/links/2012-06-05-can-we-please-move-past-apples-silly-faux-real-uis.md

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Can We Please Move Past Apple's Silly, Faux-Real UIs? http://www.fastcodesign.com/1669879/can-we-please-move-past-apples-silly-faux-real-uis 2012-06-05 16:25:56+00:00
design
apple

Much has been written about the good and bad of skeuomorphism. Tom Hobbs wrote a great piece putting everything together.

Digitally re-creating real materials and analog objects very quickly becomes aesthetics for aesthetics sake. Its hard to believe that all but a minute percentage of Apples user base has a tan-suedebound calendar or book of any sort, or anything else that looks remotely similar. Unfortunately, these are the characteristics of skeuomorphism that a vast majority of UI designers employ when they use this approach (see Blackberrys Playbook). Ultimately, it encourages designers to become less critical and less inventive, which is detrimental to evolving new and improved solutions.

He argues skeuomorphism hinders designers in creating something truly innovative. Also, some good arguments on why Microsoft's Metro interface isn't the answer:

Sure, these graphic elements dont use “superfluous” drop shadows and renderings, but they dont really use space any more efficiently than many skeuomorphic iPhone apps. It is highly debatable whether they need to be as graphically dominant or whether the aesthetic form is purely driven by function. Metros graphic elements are largely abstracted representations of their function, so from a modernist point of view, it is interesting to think of what else could be stripped away to enhance their function.