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refresh piece list correctly after piece with edition creation
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@ -6,8 +6,6 @@ import classNames from 'classnames';
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import EditionListActions from '../../actions/edition_list_actions';
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import EditionListActions from '../../actions/edition_list_actions';
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import EditionListStore from '../../stores/edition_list_store';
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import EditionListStore from '../../stores/edition_list_store';
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import OverlayTrigger from 'react-bootstrap/lib/OverlayTrigger';
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import Tooltip from 'react-bootstrap/lib/Tooltip';
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import Button from 'react-bootstrap/lib/Button';
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import Button from 'react-bootstrap/lib/Button';
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import CreateEditionsButton from '../ascribe_buttons/create_editions_button';
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import CreateEditionsButton from '../ascribe_buttons/create_editions_button';
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@ -113,11 +113,19 @@ let Piece = React.createClass({
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},
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},
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handlePollingSuccess(pieceId, numEditions) {
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handlePollingSuccess(pieceId, numEditions) {
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// we need to refresh the num_editions property of the actual piece we're looking at
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PieceActions.updateProperty({
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PieceActions.updateProperty({
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key: 'num_editions',
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key: 'num_editions',
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value: numEditions
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value: numEditions
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});
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});
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// as well as its representation in the collection
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// btw.: It's not sufficient to just set num_editions to numEditions, since a single accordion
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// list item also uses the firstEdition property which we can only get from the server in that case.
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// Therefore we need to at least refetch the changed piece from the server or on our case simply all
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PieceListActions.fetchPieceList(this.state.page, this.state.pageSize, this.state.search, this.state.orderBy, this.state.orderAsc);
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let notification = new GlobalNotificationModel('Editions successfully created', 'success', 10000);
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let notification = new GlobalNotificationModel('Editions successfully created', 'success', 10000);
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GlobalNotificationActions.appendGlobalNotification(notification);
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GlobalNotificationActions.appendGlobalNotification(notification);
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},
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},
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@ -80,7 +80,6 @@ class PieceListStore {
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let piece = filteredPieceList[0];
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let piece = filteredPieceList[0];
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piece[key] = value;
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piece[key] = value;
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} else {
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} else {
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throw new Error('Could not find a matching piece in piece list since its either not there or piecelist contains duplicates.');
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throw new Error('Could not find a matching piece in piece list since its either not there or piecelist contains duplicates.');
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}
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}
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