/** * @license React * react.production.min.js * * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ 'use strict';var l=Symbol.for("react.element"),n=Symbol.for("react.portal"),p=Symbol.for("react.fragment"),q=Symbol.for("react.strict_mode"),r=Symbol.for("react.profiler"),t=Symbol.for("react.provider"),u=Symbol.for("react.context"),v=Symbol.for("react.forward_ref"),w=Symbol.for("react.suspense"),x=Symbol.for("react.memo"),y=Symbol.for("react.lazy"),z=Symbol.iterator;function A(a){if(null===a||"object"!==typeof a)return null;a=z&&a[z]||a["@@iterator"];return"function"===typeof a?a:null} var B={isMounted:function(){return!1},enqueueForceUpdate:function(){},enqueueReplaceState:function(){},enqueueSetState:function(){}},C=Object.assign,D={};function E(a,b,e){this.props=a;this.context=b;this.refs=D;this.updater=e||B}E.prototype.isReactComponent={}; E.prototype.setState=function(a,b){if("object"!==typeof a&&"function"!==typeof a&&null!=a)throw Error("setState(...): takes an object of state variables to update or a function which returns an object of state variables.");this.updater.enqueueSetState(this,a,b,"setState")};E.prototype.forceUpdate=function(a){this.updater.enqueueForceUpdate(this,a,"forceUpdate")};function F(){}F.prototype=E.prototype;function G(a,b,e){this.props=a;this.context=b;this.refs=D;this.updater=e||B}var H=G.prototype=new F; H.constructor=G;C(H,E.prototype);H.isPureReactComponent=!0;var I=Array.isArray,J=Object.prototype.hasOwnProperty,K={current:null},L={key:!0,ref:!0,__self:!0,__source:!0}; function M(a,b,e){var d,c={},k=null,h=null;if(null!=b)for(d in void 0!==b.ref&&(h=b.ref),void 0!==b.key&&(k=""+b.key),b)J.call(b,d)&&!L.hasOwnProperty(d)&&(c[d]=b[d]);var g=arguments.length-2;if(1===g)c.children=e;else if(1