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document new defaults
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README.md
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README.md
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[![js oceanprotocol](https://img.shields.io/badge/js-oceanprotocol-7b1173.svg)](https://github.com/oceanprotocol/eslint-config-oceanprotocol)
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[![css bigchaindb](https://img.shields.io/badge/css-bigchaindb-39BA91.svg)](https://github.com/bigchaindb/stylelint-config-bigchaindb)
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- [Prerequisites](#prerequisites)
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- [Get Started](#get-started)
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- [Use with Barge](#use-with-barge)
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- [Production](#production)
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- [Testing](#testing)
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- [Code Style](#code-style)
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<img alt="screen shot 2019-02-08 at 16 53 57" src="https://user-images.githubusercontent.com/90316/52489283-27080e80-2bc2-11e9-8ec0-508c21eb86f7.png">
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## Prerequisites
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To make use of all the functionality, you need to connect to the Ocean network.
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For local development, you can spin up [`barge`](https://github.com/oceanprotocol/barge) to use a local network:
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```bash
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git clone git@github.com:oceanprotocol/barge.git
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cd barge
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./start_ocean.sh --latest --no-pleuston --local-spree-node
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```
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The default configuration of the client & server is to connect to this local network. Modify `./client/src/config.ts`, and `./server/src/config/config.ts` to change that.
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## Get Started
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To make use of all the functionality, you need to connect to the Ocean network. By default, the client will connect to Ocean's Nile test network remotely.
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To spin up both, the client and the server in a watch mode for local development, execute:
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```bash
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@ -47,6 +34,19 @@ Open [http://localhost:3000](http://localhost:3000) to view the client in the br
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The page will reload if you make edits to files in either `./client` or `./server`.
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### Use with Barge
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If you prefer to connect to locally running components instead of remote connections to Ocean's Nile network, you can spin up [`barge`](https://github.com/oceanprotocol/barge) and use a local network:
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```bash
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git clone git@github.com:oceanprotocol/barge.git
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cd barge
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./start_ocean.sh --latest --no-pleuston --local-spree-node
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```
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Modify `./client/src/config.ts` to use those local connections.
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## Production
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To create a production build of both, the client and the server:
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