mirror of
https://github.com/kremalicious/metamask-extension.git
synced 2024-11-29 15:50:28 +01:00
95c37e1ba3
* feat: add yaml feature management Add yaml feature file per build type. Also add method to parse yaml and set enabled features env to true. The build process will then replace any process.env[feature] that exists on the config by its value * chore: add example for desktop * Added initial draft of build features * [TMP] Sync between computers * Is able to succesfully build stable extension with snaps feature * Removing var context from builds.yml * Add asssets to builds.yml * Minor bug fixes and removing debug logs * [WIP] Test changes * Removed TODOs * Fix regession bug Also * remove debug logs * merge Variables.set and Variables.setMany with an overload * Fix build, lint and a bunch of issues * Update LavaMoat policies * Re-add desktop build type * Fix some tests * Fix desktop build * Define some env variables used by MV3 * Fix lint * Fix remove-fenced-code tests * Fix README typo * Move new code * Fix missing asset copy * Move Jest env setup * Fix path for test after rebase * Fix code fences * Fix fencing and LavaMoat policies * Fix MMI code-fencing after rebase * Fix MMI code fencing after merge * Fix more MMI code fencing --------- Co-authored-by: cryptotavares <joao.tavares@consensys.net> Co-authored-by: Frederik Bolding <frederik.bolding@gmail.com> Co-authored-by: Brad Decker <bhdecker84@gmail.com>
230 lines
8.4 KiB
JavaScript
230 lines
8.4 KiB
JavaScript
const path = require('path');
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const semver = require('semver');
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const { loadBuildTypesConfig } = require('../lib/build-type');
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const { BUILD_TARGETS, ENVIRONMENT } = require('./constants');
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/**
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* Returns whether the current build is a development build or not.
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*
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* @param {BUILD_TARGETS} buildTarget - The current build target.
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* @returns Whether the current build is a development build.
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*/
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function isDevBuild(buildTarget) {
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return (
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buildTarget === BUILD_TARGETS.DEV || buildTarget === BUILD_TARGETS.TEST_DEV
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);
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}
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/**
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* Returns whether the current build is an e2e test build or not.
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*
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* @param {BUILD_TARGETS} buildTarget - The current build target.
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* @returns Whether the current build is an e2e test build.
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*/
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function isTestBuild(buildTarget) {
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return (
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buildTarget === BUILD_TARGETS.TEST || buildTarget === BUILD_TARGETS.TEST_DEV
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);
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}
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/**
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* Map the current version to a format that is compatible with each browser.
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*
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* The given version number is assumed to be a SemVer version number. Additionally, if the version
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* has a prerelease component, it is assumed to have the format "<build type>.<build version",
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* where the build version is a positive integer.
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*
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* @param {string[]} platforms - A list of browsers to generate versions for.
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* @param {string} version - The current version.
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* @returns {object} An object with the browser as the key and the browser-specific version object
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* as the value. For example, the version `9.6.0-beta.1` would return the object
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* `{ firefox: { version: '9.6.0.beta1' }, chrome: { version: '9.6.0.1', version_name: '9.6.0-beta.1' } }`.
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*/
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function getBrowserVersionMap(platforms, version) {
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const major = semver.major(version);
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const minor = semver.minor(version);
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const patch = semver.patch(version);
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const prerelease = semver.prerelease(version);
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let buildType, buildVersionSummary, buildVersion;
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if (prerelease) {
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[buildType, buildVersionSummary] = prerelease;
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// TODO(ritave): Figure out why the version 10.25.0-beta.1-flask.0 in the below comment is even possible
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// since those are two different build types
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// The version could be version: '10.25.0-beta.1-flask.0',
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// That results in buildVersionSummary becomes 1-flask
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// And we only want 1 from this string
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buildVersion =
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typeof buildVersionSummary === 'string'
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? Number(buildVersionSummary.match(/\d+(?:\.\d+)?/u)[0])
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: buildVersionSummary;
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if (!String(buildVersion).match(/^\d+$/u)) {
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throw new Error(`Invalid prerelease build version: '${buildVersion}'`);
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} else if (!loadBuildTypesConfig().buildTypes[buildType].isPrerelease) {
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throw new Error(`Invalid prerelease build type: ${buildType}`);
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}
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}
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return platforms.reduce((platformMap, platform) => {
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const versionParts = [major, minor, patch];
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const browserSpecificVersion = {};
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if (prerelease) {
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if (platform === 'firefox') {
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versionParts[2] = `${versionParts[2]}${buildType}${buildVersion}`;
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} else {
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versionParts.push(buildVersion);
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browserSpecificVersion.version_name = version;
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}
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}
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browserSpecificVersion.version = versionParts.join('.');
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platformMap[platform] = browserSpecificVersion;
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return platformMap;
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}, {});
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}
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/**
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* Get the environment of the current build.
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*
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* @param {object} options - Build options.
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* @param {BUILD_TARGETS} options.buildTarget - The target of the current build.
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* @returns {ENVIRONMENT} The current build environment.
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*/
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function getEnvironment({ buildTarget }) {
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// get environment slug
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if (buildTarget === BUILD_TARGETS.PROD) {
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return ENVIRONMENT.PRODUCTION;
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} else if (isDevBuild(buildTarget)) {
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return ENVIRONMENT.DEVELOPMENT;
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} else if (isTestBuild(buildTarget)) {
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return ENVIRONMENT.TESTING;
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} else if (
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/^Version-v(\d+)[.](\d+)[.](\d+)/u.test(process.env.CIRCLE_BRANCH)
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) {
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return ENVIRONMENT.RELEASE_CANDIDATE;
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} else if (process.env.CIRCLE_BRANCH === 'develop') {
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return ENVIRONMENT.STAGING;
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} else if (process.env.CIRCLE_PULL_REQUEST) {
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return ENVIRONMENT.PULL_REQUEST;
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}
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return ENVIRONMENT.OTHER;
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}
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/**
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* Log an error to the console.
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*
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* This function includes a workaround for a SES bug that results in errors
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* being printed to the console as `{}`. The workaround is to print the stack
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* instead, which does work correctly.
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*
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* @see {@link https://github.com/endojs/endo/issues/944}
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* @param {Error} error - The error to print
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*/
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function logError(error) {
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console.error(error.stack || error);
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}
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/**
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* This function wrapAgainstScuttling() tries to generically wrap given code
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* with an environment that allows it to still function under a scuttled environment.
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*
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* It's only (current) use is for sentry code which runs before scuttling happens but
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* later on still leans on properties of the global object which at that point are scuttled.
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*
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* To accomplish that, we wrap the entire provided code with the good old with-proxy trick,
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* which helps us capture access attempts like (1) window.fetch/globalThis.fetch and (2) fetch.
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*
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* wrapAgainstScuttling() function also accepts a bag of the global object's properties the
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* code needs in order to properly function, and within our proxy we make sure to
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* return those whenever the code goes through our proxy asking for them.
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*
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* Specifically when the code tries to set properties to the global object,
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* in addition to the preconfigured properties, we also accept any property
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* starting with on to support global event handlers settings.
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*
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* Also, sentry invokes functions dynamically using Function.prototype's call and apply,
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* and our proxy messes with their this when that happens, so these two required a tailor-made patch.
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*
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* @param content - contents of the js code to wrap
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* @param bag - bag of global object properties to provide to the wrapped js code
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* @returns {string} wrapped js code
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*/
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function wrapAgainstScuttling(content, bag = {}) {
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return `
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{
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function setupProxy(global) {
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// bag of properties to allow vetted shim to access,
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// mapped to their correct this value if needed
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const bag = ${JSON.stringify(bag)};
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// setup vetted shim bag of properties
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for (const prop in bag) {
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const that = bag[prop];
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let api = global[prop];
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if (that) api = api.bind(global[that]);
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bag[prop] = api;
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}
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// setup proxy for the vetted shim to go through
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const proxy = new Proxy(bag, {
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set: function set(target, prop, value) {
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if (bag.hasOwnProperty(prop) || prop.startsWith('on')) {
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return (bag[prop] = global[prop] = value) || true;
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}
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},
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});
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// make sure bind() and apply() are applied with
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// proxy target rather than proxy receiver
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(function(target, receiver) {
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'use strict'; // to work with ses lockdown
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function wrap(obj, prop, target, receiver) {
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const real = obj[prop];
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obj[prop] = function(that) {
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if (that === receiver) that = target;
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const args = [].slice.call(arguments, 1);
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return real.call(this, that, ...args);
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};
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}
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wrap(Function.prototype, 'bind', target, receiver);
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wrap(Function.prototype, 'apply', target, receiver);
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} (global, proxy));
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return proxy;
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}
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const proxy = setupProxy(globalThis);
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with (proxy) {
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with ({window: proxy, self: proxy, globalThis: proxy}) {
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${content}
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}
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}
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};
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`;
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}
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/**
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* Get the path of a file or folder inside the node_modules folder
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*
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* require.resolve was causing errors on Windows, once the paths were fed into fast-glob
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* (The backslashes had to be converted to forward-slashes)
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* This helper function was written to fix the Windows problem, and also end reliance on writing paths that start with './node_modules/'
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*
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* @see {@link https://github.com/MetaMask/metamask-extension/pull/16550}
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* @param {string} packageName - The name of the package, such as '@lavamoat/lavapack'
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* @param {string} pathToFiles - The path of the file or folder inside the package, optionally starting with /
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*/
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function getPathInsideNodeModules(packageName, pathToFiles) {
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let targetPath = path.dirname(require.resolve(`${packageName}/package.json`));
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targetPath = path.join(targetPath, pathToFiles);
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// Force POSIX separators
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targetPath = targetPath.split(path.sep).join(path.posix.sep);
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return targetPath;
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}
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module.exports = {
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getBrowserVersionMap,
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getEnvironment,
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isDevBuild,
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isTestBuild,
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logError,
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getPathInsideNodeModules,
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wrapAgainstScuttling,
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};
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