mirror of
https://github.com/kremalicious/metamask-extension.git
synced 2024-11-23 18:41:38 +01:00
a4e4c85453
The new lightweight svg logo was not following text quite right. The new `lookAt` method was not using the same logic the module was using internally on mouse movement. I simply used that logic and exposed it via the old (expected) API, and got it behaving the way I like.
60 lines
1.6 KiB
JavaScript
60 lines
1.6 KiB
JavaScript
const inherits = require('util').inherits
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const Component = require('react').Component
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const h = require('react-hyperscript')
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const metamaskLogo = require('metamask-logo')
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const debounce = require('debounce')
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module.exports = Mascot
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inherits(Mascot, Component)
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function Mascot () {
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Component.call(this)
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this.logo = metamaskLogo({
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followMouse: true,
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pxNotRatio: true,
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width: 200,
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height: 200,
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})
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this.refollowMouse = debounce(this.logo.setFollowMouse.bind(this.logo, true), 1000)
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this.unfollowMouse = this.logo.setFollowMouse.bind(this.logo, false)
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}
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Mascot.prototype.render = function () {
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// this is a bit hacky
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// the event emitter is on `this.props`
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// and we dont get that until render
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this.handleAnimationEvents()
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return h('#metamask-mascot-container', {
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style: { zIndex: 2 },
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})
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}
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Mascot.prototype.componentDidMount = function () {
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var targetDivId = 'metamask-mascot-container'
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var container = document.getElementById(targetDivId)
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container.appendChild(this.logo.container)
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}
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Mascot.prototype.componentWillUnmount = function () {
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this.animations = this.props.animationEventEmitter
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this.animations.removeAllListeners()
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this.logo.container.remove()
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this.logo.stopAnimation()
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}
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Mascot.prototype.handleAnimationEvents = function () {
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// only setup listeners once
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if (this.animations) return
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this.animations = this.props.animationEventEmitter
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this.animations.on('point', this.lookAt.bind(this))
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this.animations.on('setFollowMouse', this.logo.setFollowMouse.bind(this.logo))
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}
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Mascot.prototype.lookAt = function (target) {
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this.unfollowMouse()
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this.logo.lookAt(target)
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this.refollowMouse()
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}
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