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metamask-extension/development/build/display.js
Erik Marks 413700afc7
Rationalize build system arguments (#12047)
This rationalizes how arguments are passed to and parsed by the build system. To accomplish this, everything that isn't an environment variable from `.metamaskrc` or our CI environment is now passed as an argument on the command line.

Of such arguments, the `entryTask` is still expected as a positional argument in the first position (i.e. `process.argv[2]`), but everything else must be passed as a named argument. We use `minimist` to parse the arguments, and set defaults to preserve existing behavior.

Arguments are parsed in a new function, `parseArgv`, in `development/build/index.js`. They are assigned to environment variables where convenient, and otherwise returned from `parseArgv` to be passed to other functions invoked in the same file.

This change is motivated by our previous inconsistent handling of arguments to the build system, which will grow increasingly problematic as the build system grows in complexity. (Which it will very shortly, as we introduce Flask builds.)

Miscellaneous changes:
- Adds a build system readme at `development/build/README.md`
- Removes the `beta` package script. Now, we can instead call: `yarn dist --build-type beta`
- Fixes the casing of some log messages and reorders some parameters in the build system
2021-09-09 12:44:57 -07:00

161 lines
4.3 KiB
JavaScript

const randomColor = require('randomcolor');
const chalk = require('chalk');
module.exports = { setupTaskDisplay, displayChart };
const SYMBOLS = {
Empty: '',
Space: ' ',
Full: '█',
SevenEighths: '▉',
ThreeQuarters: '▊',
FiveEighths: '▋',
Half: '▌',
ThreeEighths: '▍',
Quarter: '▎',
Eighth: '▏',
RightHalf: '▐',
RightEighth: '▕',
};
function setupTaskDisplay(taskEvents) {
const taskData = [];
taskEvents.on('start', ([name]) => {
console.log(`Starting '${name}'...`);
});
taskEvents.on('end', ([name, start, end]) => {
taskData.push([name, start, end]);
console.log(`Finished '${name}'`);
});
taskEvents.on('complete', () => {
displayChart(taskData);
});
}
function displayChart(data) {
// sort tasks by start time
data.sort((a, b) => a[1] - b[1]);
// get bounds
const first = Math.min(...data.map((entry) => entry[1]));
const last = Math.max(...data.map((entry) => entry[2]));
// get colors
const colors = randomColor({ count: data.length });
// some heading before the bars
console.log(`\nBuild completed. Task timeline:`);
// build bars for bounds
data.forEach((entry, index) => {
const [label, start, end] = entry;
const [start2, end2] = [start, end].map((value) =>
adjust(value, first, last, 40),
);
const barString = barBuilder(start2, end2);
const color = colors[index];
const coloredBarString = colorize(color, barString);
const duration = ((end - start) / 1e3).toFixed(1);
console.log(coloredBarString, `${label} ${duration}s`);
});
}
function colorize(color, string) {
const colorizer =
typeof chalk[color] === 'function' ? chalk[color] : chalk.hex(color);
return colorizer(string);
}
// scale number within bounds
function adjust(value, first, last, size) {
const length = last - first;
const result = ((value - first) / length) * size;
return result;
}
// draw bars
function barBuilder(start, end) {
const [spaceInt, spaceRest] = splitNumber(start);
const barBodyLength = end - spaceInt;
let [barInt, barRest] = splitNumber(barBodyLength);
// We are handling zero value as a special case
// to print at least something on the screen
if (barInt === 0 && barRest === 0) {
barInt = 0;
barRest = 0.001;
}
const spaceFull = SYMBOLS.Space.repeat(spaceInt);
const spacePartial = getSymbolNormalRight(spaceRest);
const barFull = SYMBOLS.Full.repeat(barInt);
const barPartial = getSymbolNormal(barRest);
return `${spaceFull}${spacePartial}${barFull}${barPartial}`;
}
// get integer and remainder
function splitNumber(value = 0) {
const [int, rest = '0'] = value.toString().split('.');
const int2 = parseInt(int, 10);
const rest2 = parseInt(rest, 10) / Math.pow(10, rest.length);
return [int2, rest2];
}
// get partial block char for value (left-adjusted)
function getSymbolNormal(value) {
// round to closest supported value
const possibleValues = [
0,
1 / 8,
1 / 4,
3 / 8,
1 / 2,
5 / 8,
3 / 4,
7 / 8,
1,
];
const rounded = possibleValues.reduce((prev, curr) => {
return Math.abs(curr - value) < Math.abs(prev - value) ? curr : prev;
});
if (rounded === 0) {
return SYMBOLS.Empty;
} else if (rounded === 1 / 8) {
return SYMBOLS.Eighth;
} else if (rounded === 1 / 4) {
return SYMBOLS.Quarter;
} else if (rounded === 3 / 8) {
return SYMBOLS.ThreeEighths;
} else if (rounded === 1 / 2) {
return SYMBOLS.Half;
} else if (rounded === 5 / 8) {
return SYMBOLS.FiveEighths;
} else if (rounded === 3 / 4) {
return SYMBOLS.ThreeQuarters;
} else if (rounded === 7 / 8) {
return SYMBOLS.SevenEighths;
}
return SYMBOLS.Full;
}
// get partial block char for value (right-adjusted)
function getSymbolNormalRight(value) {
// round to closest supported value (not much :/)
const possibleValues = [0, 1 / 2, 7 / 8, 1];
const rounded = possibleValues.reduce((prev, curr) => {
return Math.abs(curr - value) < Math.abs(prev - value) ? curr : prev;
});
if (rounded === 0) {
return SYMBOLS.Full;
} else if (rounded === 1 / 2) {
return SYMBOLS.RightHalf;
} else if (rounded === 7 / 8) {
return SYMBOLS.RightEighth;
} else if (rounded === 1) {
return SYMBOLS.Space;
}
throw new Error('getSymbolNormalRight got unexpected result');
}