mirror of
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527387bbfe
* Adding Input component and updating TextField * Exporting from index, removing as prop and updating snapshot |
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.. | ||
__snapshots__ | ||
index.js | ||
input.constants.js | ||
input.js | ||
input.scss | ||
input.stories.js | ||
input.test.js | ||
README.mdx |
import { Story, Canvas, ArgsTable } from '@storybook/addon-docs';
import { Input } from './input';
# Input
`Input` lets user enter a text data. It’s a light-weighted borderless input used inside of custom inputs. See [TextField](/docs/components-componentlibrary-textfield--default-story#textfield) for common text input.
<Canvas>
<Story id="components-componentlibrary-input--default-story" />
</Canvas>
## Props
The `Input` accepts all props below as well as all [Box](/docs/components-ui-box--default-story#props) component props
<ArgsTable of={Input} />
### Type
Use the `type` prop to change the type of input.
Possible types include:
- `INPUT_TYPES.TEXT`
- `INPUT_TYPES.NUMBER`
- `INPUT_TYPES.PASSWORD`
- `INPUT_TYPES.SEARCH`
Defaults to `INPUT_TYPES.TEXT`.
<Canvas>
<Story id="components-componentlibrary-input--type" />
</Canvas>
```jsx
import { Input, INPUT_TYPES } from '../../component-library';
<Input type={INPUT_TYPES.TEXT} />
<Input type={INPUT_TYPES.NUMBER} />
<Input type={INPUT_TYPES.PASSWORD} />
<Input type={INPUT_TYPES.SEARCH} />
```
### Ref
Use the `ref` prop to access the ref of the `<input />` html element of `Input`. This is useful for focusing the input from a button or other component.
<Canvas>
<Story id="components-componentlibrary-input--ref" />
</Canvas>
```jsx
import { Button, Input } from '../../component-library';
const inputRef = useRef(null);
const [value, setValue] = useState('');
const handleOnClick = () => {
inputRef.current.focus();
};
const handleOnChange = (e) => {
setValue(e.target.value);
};
<Input
ref={inputRef}
value={value}
onChange={handleOnChange}
/>
<Button marginLeft={1} onClick={handleOnClick}>
Edit
</Button>
```
### Auto Complete
Use the `autoComplete` prop to set the autocomplete html attribute. It allows the browser to predict the value based on earlier typed values.
<Canvas>
<Story id="components-componentlibrary-input--auto-complete" />
</Canvas>
```jsx
import { Input } from '../../component-library';
<Input type={INPUT_TYPES.PASSWORD} autoComplete />;
```
### Auto Focus
Use the `autoFocus` prop to focus the `Input` during the first mount
To view story see [Canvas tab](/story/components-componentlibrary-input--auto-focus). Removing it from docs because created annoying reading experience 😁
```jsx
import { Input } from '../../component-library';
<Input autoFocus />;
```
### Default Value
Use the `defaultValue` prop to set the default value of the `Input`. Used for uncontrolled inputs.
<Canvas>
<Story id="components-componentlibrary-input--default-value" />
</Canvas>
```jsx
import { Input } from '../../component-library';
<Input defaultValue="default value" />;
```
### Disabled
Use the `disabled` prop to set the disabled state of the `Input`
<Canvas>
<Story id="components-componentlibrary-input--disabled" />
</Canvas>
```jsx
import { Input } from '../../component-library';
<Input disabled />;
```
### Error
Use the `error` prop to set `aria-invalid="true"`. This helps with screen readers for accessibility. There is no visual indicator for `error` this should be handled in the parent component.
<Canvas>
<Story id="components-componentlibrary-input--error-story" />
</Canvas>
```jsx
import { Input } from '../../component-library';
<Input error />;
```
### Max Length
Use the `maxLength` prop to set the maximum allowed input characters for the `Input`
<Canvas>
<Story id="components-componentlibrary-input--max-length" />
</Canvas>
```jsx
import { Input } from '../../component-library';
<Input maxLength={10} />;
```
### Read Only
Use the `readOnly` prop to set the `Input` to read only
<Canvas>
<Story id="components-componentlibrary-input--read-only" />
</Canvas>
```jsx
import { Input } from '../../component-library';
<Input readOnly />;
```
### Required
Use the `required` prop to set the html `required` attribute used by the browser api. There is no visual indicator for `required` this should be handled in the parent component.
<Canvas>
<Story id="components-componentlibrary-input--required" />
</Canvas>
```jsx
import { Input } from '../../component-library';
// No visual indicator. Used by the browser api
<Input required />;
```
### Disable Style States
Use the `disableStyleStates` to remove disabled and focus styles
#### IMPORTANT NOTE
This sets the CSS to `outline: none` so ensure there is a proper fallback to enable accessibility for keyboard only and vision impaired users. Check `TextField` source code to see how it is done properly.
<Canvas>
<Story id="components-componentlibrary-input--disable-state-styles" />
</Canvas>
```jsx
import { Input } from '../../component-library';
<Input disableStyleStates />;
```
### Text Variant
Use the `textVariant` and `TextVariant` enum to change the font size and style of the input
#### IMPORTANT NOTE
This should RARELY be used but it is available for custom inputs that require larger text
<Canvas>
<Story id="components-componentlibrary-input--text-variant-story" />
</Canvas>
```jsx
import { TextVariant } from '../../../helpers/constants/design-system';
import { Input } from '../../component-library';
<Input
value={value}
onChange={handleOnChange}
textVariant={TextVariant.displayMd}
/>
<Input
value={value}
onChange={handleOnChange}
textVariant={TextVariant.headingLg}
/>
<Input
value={value}
onChange={handleOnChange}
textVariant={TextVariant.headingMd}
/>
<Input
value={value}
onChange={handleOnChange}
textVariant={TextVariant.headingSm}
/>
<Input
value={value}
onChange={handleOnChange}
textVariant={TextVariant.bodyLgMedium}
/>
<Input
value={value}
onChange={handleOnChange}
textVariant={TextVariant.bodyMdBold}
/>
<Input
value={value}
onChange={handleOnChange}
textVariant={TextVariant.bodyMd}
/>
<Input
value={value}
onChange={handleOnChange}
textVariant={TextVariant.bodySm}
/>
<Input
value={value}
onChange={handleOnChange}
textVariant={TextVariant.bodySmBold}
/>
<Input
value={value}
onChange={handleOnChange}
textVariant={TextVariant.bodyXs}
/>
```