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5d17f86e02
* Updating component-librar import paths * Updating snapshots * Updates to AvatarBase story * Updates to avatar and checkbox * Updating last of the deprecated import paths * Updating component-library snapshots from button-base * Updating snapshots from rest of codebase to do with button-base * Removing unneeded CSS * Updating snapshots |
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__snapshots__ | ||
button-base.constants.js | ||
button-base.js | ||
button-base.scss | ||
button-base.stories.js | ||
button-base.test.js | ||
index.js | ||
README.mdx |
import { Story, Canvas, ArgsTable } from '@storybook/addon-docs'; import { ButtonBase } from './button-base'; ### This is a base component. It should not be used in your feature code directly but as a "base" for other UI components # ButtonBase The `ButtonBase` is the base component for buttons. <Canvas> <Story id="components-componentlibrary-buttonbase--default-story" /> </Canvas> ## Props The `ButtonBase` accepts all props below as well as all [Box](/docs/components-ui-box--default-story#props) component props <ArgsTable of={ButtonBase} /> ### Size Use the `size` prop and the `Size` object from `./ui/helpers/constants/design-system.js` to change the size of `ButtonBase`. Defaults to `Size.MD` Optional: `BUTTON_BASE_SIZES` from `./button-base` object can be used instead of `Size`. Possible sizes include: - `Size.SM` 32px - `Size.MD` 40px - `Size.LG` 48px <Canvas> <Story id="components-componentlibrary-buttonbase--size-story" /> </Canvas> ```jsx import { Size } from '../../../helpers/constants/design-system'; import { ButtonBase } from '../../component-library'; <ButtonBase size={Size.SM} /> <ButtonBase size={Size.MD} /> <ButtonBase size={Size.LG} /> ``` ### Block Use boolean `block` prop to quickly enable a full width block button <Canvas> <Story id="components-componentlibrary-buttonbase--block" /> </Canvas> ```jsx import { DISPLAY } from '../../../helpers/constants/design-system'; import { ButtonBase } from '../../component-library'; <ButtonBase>Default Button</ButtonBase> <ButtonBase block>Block Button</ButtonBase> ``` ### As Use the `as` box prop to change the element of `ButtonBase`. Defaults to `button`. When an `href` prop is passed it will change the element to an anchor(`a`) tag. Button `as` options: - `button` - `a` <Canvas> <Story id="components-componentlibrary-buttonbase--as" /> </Canvas> ```jsx import { ButtonBase } from '../../component-library'; <ButtonBase as="button">Button Element</ButtonBase> <ButtonBase as="a" href="#"> Anchor Element </ButtonBase> ``` ### Href When an `href` prop is passed it will change the element to an anchor(`a`) tag. <Canvas> <Story id="components-componentlibrary-buttonbase--href" /> </Canvas> ```jsx import { ButtonBase } from '../../component-library'; <ButtonBase href="/metamask">Anchor Element</ButtonBase>; ``` ### External link When an `externalLink` prop is passed it will change the element to an anchor(`a`) tag and add the `target="_blank"` and `rel="noopener noreferrer"` attributes. <Canvas> <Story id="components-componentlibrary-buttonbase--external-link" /> </Canvas> ```jsx import { ButtonBase } from '../../component-library'; <ButtonBase href="https://metamask.io" externalLink> Anchor element with external link </ButtonBase>; ``` ### Disabled Use the boolean `disabled` prop to disable button <Canvas> <Story id="components-componentlibrary-buttonbase--disabled" /> </Canvas> ```jsx import { ButtonBase } from '../../component-library'; <ButtonBase disabled>Disabled Button</ButtonBase>; ``` ### Loading Use the boolean `loading` prop to set loading spinner <Canvas> <Story id="components-componentlibrary-buttonbase--loading" /> </Canvas> ```jsx import { ButtonBase } from '../../component-library'; <ButtonBase loading>Loading Button</ButtonBase>; ``` ### Icon Name Use the `startIconName` and/or `endIconName` prop with the `IconName` enum from `./ui/components/component-library` to select icon. <Canvas> <Story id="components-componentlibrary-buttonbase--start-icon-name" /> </Canvas> ```jsx import { ButtonBase } from '../../component-library'; import { IconName } from '../icon'; <ButtonBase startIconName={IconName.AddSquare}>Button</ButtonBase>; ``` <Canvas> <Story id="components-componentlibrary-buttonbase--end-icon-name" /> </Canvas> ```jsx import { ButtonBase } from '../../component-library'; import { IconName } from '../icon'; <ButtonBase endIconName={IconName.Arrow2Right}>Button</ButtonBase>; ``` ### RTL For RTL language support use the `textDirection` prop. <Canvas> <Story id="components-componentlibrary-buttonbase--rtl" /> </Canvas> ```jsx import { ButtonBase, IconName, TextDirection } from '../../component-library'; <> <ButtonBase startIconName={IconName.AddSquare} endIconName={IconName.Arrow2Right} > Button Demo </ButtonBase> <ButtonBase startIconName={IconName.AddSquare} endIconName={IconName.Arrow2Right} textDirection={TextDirection.RightToLeft} > Button Demo </ButtonBase> </>; ``` ### Ellipsis Use the boolean `ellipsis` prop to change the if the `ButtonBase` component to have an ellipsis. Note: this should only be used for dynamic/user generated content or addresses. Generally, button text should be succinct and only contain one or two words. <Canvas> <Story id="components-componentlibrary-buttonbase--ellipsis" /> </Canvas> ```jsx import { ButtonBase } from '../../component-library'; <Box style={{ width: 180 }}> <ButtonBase>This is long text example without ellipsis</ButtonBase> <ButtonBase ellipsis>This is long text example with ellipsis</ButtonBase> </Box>; ```