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* button to TS migration working demo style props broken mapping - need switch working types file working types fix dependent imports of Button variant mapping working types fix lint fix test fix ButtonSize issue on QuizContent box fix test if this works fix button being used on QuizContent fix button_variant import readme fix * fix button import * fix primary button as anchor hover * deprecated * button to TS migration fix lint fix test * fix rebase issue * fix rebase issue * lint fix |
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__snapshots__ | ||
index.ts | ||
input.scss | ||
input.stories.tsx | ||
input.test.tsx | ||
input.tsx | ||
input.types.ts | ||
README.mdx |
import { Story, Canvas, ArgsTable } from '@storybook/addon-docs';
import { Input } from './input';
# Input
`Input` lets user enter a text data. It’s a light-weighted borderless input used inside of custom inputs. See [TextField](/docs/components-componentlibrary-textfield--default-story#textfield) for common text input.
<Canvas>
<Story id="components-componentlibrary-input--default-story" />
</Canvas>
## Props
<ArgsTable of={Input} />
### Type
Use the `type` prop to change the type of input.
Possible types include:
- `InputType.Text`
- `InputType.Number`
- `InputType.Password`
- `InputType.Search`
Defaults to `InputType.Text`.
<Canvas>
<Story id="components-componentlibrary-input--type" />
</Canvas>
```jsx
import { Input, InputType } from '../../component-library';
<Input type={InputType.Text} />
<Input type={InputType.Number} />
<Input type={InputType.Password} />
<Input type={InputType.Search} />
```
### Ref
Use the `ref` prop to access the ref of the `<input />` html element of `Input`. This is useful for focusing the input from a button or other component.
<Canvas>
<Story id="components-componentlibrary-input--ref" />
</Canvas>
```jsx
import { Button, Input } from '../../component-library';
const inputRef = useRef(null);
const [value, setValue] = useState('');
const handleOnClick = () => {
inputRef.current.focus();
};
const handleOnChange = (e) => {
setValue(e.target.value);
};
<Input
ref={inputRef}
value={value}
onChange={handleOnChange}
/>
<Button marginLeft={1} onClick={handleOnClick}>
Edit
</Button>
```
### Auto Complete
Use the `autoComplete` prop to set the autocomplete html attribute. It allows the browser to predict the value based on earlier typed values.
<Canvas>
<Story id="components-componentlibrary-input--auto-complete" />
</Canvas>
```jsx
import { Input, InputType } from '../../component-library';
<Input type={InputType.Password} autoComplete />;
```
### Auto Focus
Use the `autoFocus` prop to focus the `Input` during the first mount
To view story see [Canvas tab](/story/components-componentlibrary-input--auto-focus). Removing it from docs because created annoying reading experience 😁
```jsx
import { Input } from '../../component-library';
<Input autoFocus />;
```
### Default Value
Use the `defaultValue` prop to set the default value of the `Input`. Used for uncontrolled inputs.
<Canvas>
<Story id="components-componentlibrary-input--default-value" />
</Canvas>
```jsx
import { Input } from '../../component-library';
<Input defaultValue="default value" />;
```
### Disabled
Use the `disabled` prop to set the disabled state of the `Input`
<Canvas>
<Story id="components-componentlibrary-input--disabled" />
</Canvas>
```jsx
import { Input } from '../../component-library';
<Input disabled />;
```
### Error
Use the `error` prop to set `aria-invalid="true"`. This helps with screen readers for accessibility. There is no visual indicator for `error` this should be handled in the parent component.
<Canvas>
<Story id="components-componentlibrary-input--error-story" />
</Canvas>
```jsx
import { Input } from '../../component-library';
<Input error />;
```
### Max Length
Use the `maxLength` prop to set the maximum allowed input characters for the `Input`
<Canvas>
<Story id="components-componentlibrary-input--max-length" />
</Canvas>
```jsx
import { Input } from '../../component-library';
<Input maxLength={10} />;
```
### Read Only
Use the `readOnly` prop to set the `Input` to read only
<Canvas>
<Story id="components-componentlibrary-input--read-only" />
</Canvas>
```jsx
import { Input } from '../../component-library';
<Input readOnly />;
```
### Required
Use the `required` prop to set the html `required` attribute used by the browser api. There is no visual indicator for `required` this should be handled in the parent component.
<Canvas>
<Story id="components-componentlibrary-input--required" />
</Canvas>
```jsx
import { Input } from '../../component-library';
// No visual indicator. Used by the browser api
<Input required />;
```
### Disable Style States
Use the `disableStyleStates` to remove disabled and focus styles
#### IMPORTANT NOTE
This sets the CSS to `outline: none` so ensure there is a proper fallback to enable accessibility for keyboard only and vision impaired users. Check `TextField` source code to see how it is done properly.
<Canvas>
<Story id="components-componentlibrary-input--disable-state-styles" />
</Canvas>
```jsx
import { Input } from '../../component-library';
<Input disableStyleStates />;
```
### Text Variant
Use the `textVariant` and `TextVariant` enum to change the font size and style of the input
#### IMPORTANT NOTE
This should RARELY be used but it is available for custom inputs that require larger text
<Canvas>
<Story id="components-componentlibrary-input--text-variant-story" />
</Canvas>
```jsx
import { TextVariant } from '../../../helpers/constants/design-system';
import { Input } from '../../component-library';
<Input
value={value}
onChange={handleOnChange}
textVariant={TextVariant.displayMd}
/>
<Input
value={value}
onChange={handleOnChange}
textVariant={TextVariant.headingLg}
/>
<Input
value={value}
onChange={handleOnChange}
textVariant={TextVariant.headingMd}
/>
<Input
value={value}
onChange={handleOnChange}
textVariant={TextVariant.headingSm}
/>
<Input
value={value}
onChange={handleOnChange}
textVariant={TextVariant.bodyLgMedium}
/>
<Input
value={value}
onChange={handleOnChange}
textVariant={TextVariant.bodyMdBold}
/>
<Input
value={value}
onChange={handleOnChange}
textVariant={TextVariant.bodyMd}
/>
<Input
value={value}
onChange={handleOnChange}
textVariant={TextVariant.bodySm}
/>
<Input
value={value}
onChange={handleOnChange}
textVariant={TextVariant.bodySmBold}
/>
<Input
value={value}
onChange={handleOnChange}
textVariant={TextVariant.bodyXs}
/>
```