Implement generation of markdown for notice files.
Create npm command. Enhance notice generation.
Add test files to test multiple notices.
Add basic markdown support to notices.
Interval checks for updates.
Add extensionizer and linker
Add terms and conditions state file
Add link support to disclaimer.
Changelog addition.
Mostly Fixes#893
A couple methods cache callbacks, and will require a larger refactor to fully denodeify.
Specifically, our methods involving web3 requests to sign a tx, sign a message, and approve or cancel either of those.
I think we should postpone those until the TxManager refactor, since it will likely handle this response caching itself.
Added new Qunit build process that will browserify the contents of `test/integration/lib` into the QUnit browser, allowing much more modular testing, including unit testing of our modules in our target browsers.
Made a basic unit test file of this form for the new encryptor module, which fails miserably because I've only just begun to work with it.
I've started with this blog post as a starting point, and will be adjusting it to our needs from there:
http://qnimate.com/passphrase-based-encryption-using-web-cryptography-api/
I always keep writing up this same announcement message whenever I publish a new version.
I've now written a script to automate my announcement formatting, it looks like this:
```
**MetaMask 2.13.2** now published to the Chrome Store! It should be available over the next hour!
2016-10-4
- Fix bug where chosen FIAT exchange rate does no persist when switching networks
- Fix additional parameters that made MetaMask sometimes receive errors from Parity.
- Fix bug where invalid transactions would still open the MetaMask popup.
```
The new lightweight svg logo was not following text quite right.
The new `lookAt` method was not using the same logic the module was using internally on mouse movement.
I simply used that logic and exposed it via the old (expected) API, and got it behaving the way I like.
Fixed logo deallocation related bugs, had to patch the logo repo itself to add a stopAnimating method.
Also tuned up the logo to more closely resemble the old behavior.
- Overlaps the title text
- Points nose at cursor, not just front of eyes
- Cursor is more "distant" from fox, to avoid extreme angles on edges.
- No longer need to check for webGL compliance (svg rendered!)
- logo.canvas has been replaced with logo.container, since svg doesn't render to canvas but to an element.
Otherwise, worked with very little effort!!
Fixes#624
* Add platform specific folders to dist folder
* Remove gulp hacks
* Add platform specific bundling
dev and dist tasks now build into platform-specific folders within the `dist` folder.
Added tasks `gulp zip` and `gulp dist`.
`zip` builds the platform-specific folders into platform-specific bundles within the `dist` folder.
`dist` builds and then zips all at once.
* Fix chrome bundle zipping
* Fix broken reference in eth warning
* Fix but where web3.eth.accounts are not available in firefox.
* Bump changelog
Huge thanks to the Firefox team, for their help on the issue of our long-standing inpage script race condition.
http://stackoverflow.com/questions/38577656/how-can-i-make-a-firefox-add-on-contentscript-inject-and-run-a-script-before-oth
The problem is that we were injecting a `script` tag and assigning its `src` attribute, which triggers an asynchronous fetch request, and does not guarantee execution order! (That was news to me!)
Instead, I'm now assigning the `script` tag a `textContent` value of the script to inject, and it seems to fix the problem!
There is also a Firefox-only API that could solve this whole problem in an even more elegant way, so we might want to expose a code path for that solution later on:
https://developer.mozilla.org/en-US/docs/Mozilla/Tech/XPCOM/Language_Bindings/Components.utils.exportFunction
Allows you to expose an object from one scope to another. There was even talk of creating a polyfill for it that does virtually what we do, message passing between contexts.
Dev mode now reloads on file changes (although it seems to sometimes reload too soon, not getting the update... we can tune the timeout interval in development/index.html)
Dev mode now reloads on all non-`node_modules` file changes, so the `ui` and `app` folders are both being watched for live reloading.