The `network` store of the network controller crams two types of data
into one place. It roughly tracks whether we have enough information to
make requests to the network and whether the network is capable of
receiving requests, but it also stores the ID of the network (as
obtained via `net_version`).
Generally we shouldn't be using the network ID for anything, as it has
been completely replaced by chain ID, which all custom RPC endpoints
have been required to support for over a year now. However, as the
network ID is used in various places within the extension codebase,
removing it entirely would be a non-trivial effort. So, minimally, this
commit splits `network` into two stores: `networkId` and
`networkStatus`. But it also expands the concept of network status.
Previously, the network was in one of two states: "loading" and
"not-loading". But now it can be in one of four states:
- `available`: The network is able to receive and respond to requests.
- `unavailable`: The network is not able to receive and respond to
requests for unknown reasons.
- `blocked`: The network is actively blocking requests based on the
user's geolocation. (This is specific to Infura.)
- `unknown`: We don't know whether the network can receive and respond
to requests, either because we haven't checked or we tried to check
and were unsuccessful.
This commit also changes how the network status is determined —
specifically, how many requests are used to determine that status, when
they occur, and whether they are awaited. Previously, the network
controller would make 2 to 3 requests during the course of running
`lookupNetwork`.
* First, if it was an Infura network, it would make a request for
`eth_blockNumber` to determine whether Infura was blocking requests or
not, then emit an appropriate event. This operation was not awaited.
* Then, regardless of the network, it would fetch the network ID via
`net_version`. This operation was awaited.
* Finally, regardless of the network, it would fetch the latest block
via `eth_getBlockByNumber`, then use the result to determine whether
the network supported EIP-1559. This operation was awaited.
Now:
* One fewer request is made, specifically `eth_blockNumber`, as we don't
need to make an extra request to determine whether Infura is blocking
requests; we can reuse `eth_getBlockByNumber`;
* All requests are awaited, which makes `lookupNetwork` run fully
in-band instead of partially out-of-band; and
* Both requests for `net_version` and `eth_getBlockByNumber` are
performed in parallel to make `lookupNetwork` run slightly faster.
Use DesktopManager in background script to redirect internal and external connections to the desktop app.
Include DesktopController in the MetaMask controller.
Support desktop keyrings in MetaMask controller via the overrides object.
Create middleware handler to connect to the desktop app while UI code is pending.
Add build system support for desktop specific configuration variables.
* Remove 3box feature and delete ThreeBoxController
Lint locale messages
lavamoat policy updates
* Restore 3Box user trait with value `false`
The 3Box user trait has been restored and hard-coded as `false`. This
ensures that users don't get stuck in our metrics as having this trait.
A deprecation comment has been left in various places for this trait.
* Remove unused state
* Remove additional 3box-related things
* Run `yarn-deduplicate`
* Restore migration that was lost while rebasing
* Remove obsolete override
* Remove additional unused resolutions/dependencies
* Update LavaMoat policies
* Remove obsolete security advisory ignore entries
* Remove 3Box fixture builder method
* Update unit tests
Co-authored-by: Mark Stacey <markjstacey@gmail.com>
Environment variables are now considered as higher-precedence than
configuration by our build system. This means that if the same value is
set in `.metamaskrc` and in an environment variable, the environment
variable is what will be used. Previously the reverse was true, the
configuration would take precedence.
It is conventional for CLI tools to consider environment variables as
higher precedence than configuration. This makes our build system less
surprising for most people.
The Sentry `Dedupe` integration has been filtering out our events, even
when they were never sent due to our `beforeSend` handler. It was
wrongly identifying them as duplicates because it has no knowledge of
`beforeSend` or whether they were actually sent or not.
To resolve this, the filtering we were doing in `beforeSend` has been
moved to a Sentry integration. This integration is installed ahead of
the `Dedupe` integration, so `Dedupe` should never find out about any
events that we filter out, and thus will never consider them as sent
when they were not.
* Don't send errors to sentry if users have not opted-in to participate in metametrics
* Don't capture opt-out metrics
* Move the metrics-opt in screen to immediately after the welcome screen
* Ensure that global.getSentryState is set in the background
* Fix e2e tests after rearranging onboardin flow
* Fix unit tests
* More e2e test fixes
* Remove unnecessary wrappers around capture exception
Certain build steps accidentally omitted the `version` variable. It has
now been restored to all steps, ensuring that all environment variables
are correctly injected into all bundles.
A check has been added to the Sentry setup module to ensure the release
is not omitted in the future.
The `environment` field we use for Sentry includes the build type for
all build types except `main`, but the log message indicating that
Sentry did not include this. This log message is useful for ensuring
that Sentry is setup correctly, so it should display the same
environment that Sentry is using. It has been updated to do just that.
The build type (i.e. the distribution) is now included in the Sentry
environment during setup, for all builds except the "main" build. This
will allow us to track Flask and beta errors separately from other
errors.
A constant was created for the build types. The equivalent constant in
our build scripts was updated to match it more closely, for
consistency. We can't use the same constant in both places because our
shared constants are in modules that use ES6 exports, and our build
script does not yet support ES6 exports.
The singular `BuildType` was used rather than `BuildTypes` to match our
naming conventions elsewhere for enums. We name them like classes or
types, rather than like a collection.
Relates to #11896
Sentry is now configured with environment variables, rather than with
hard-coded values. This makes it easier to test Sentry functionality
using a different Sentry account, as we did recently during QA of
v9.5.1.
The only change for the normal build process is the introduction of the
`SENTRY_DSN_DEV` variable, which can be set via `.metamaskrc` or via an
environment variable. This determines where error reports are sent. It
still defaults to our team Sentry account's `metamask-testing` project.
The `sentry:publish` script now requires SENTRY_ORG and SENTRY_PROJECT
to be set in order to publish release artifacts. The CircleCI
configuration has been updated with these values, so it should act the
same as it did before. Previously we had used a CLI flag to specify the
organization and project, but Sentry already natively supports these
environment variables [1].
[1]: https://docs.sentry.io/product/cli/configuration/#configuration-values
* Remove network config store
* Remove inline networks variable in network controller
* Re-key network controller 'rpcTarget' to 'rpcUrl'
* Require chainId in lookupNetwork, implement eth_chainId
* Require chain ID in network form
* Add alert, migrations, and tests
* Add chainId validation to addToFrequentRpcList
* Update public config state selector to match new network controller
state
* Use network enums in networks-tab.constants
* Ensure chainId in provider config is current
* Update tests
The Sentry DSN is now expected to be provided via environment variable
for production builds. The build script will fail if it is missing, and
an error will be thrown at runtime if it is missing.
The `SENTRY_DSN` environment variable has been set in CI to the old
value for `SENTRY_PROD_DSN`. We can migrate to a new DSN at some point
in the future.
In a non-production environment, Sentry was configured to send error
reports to a "test" MetaMask project. It will still do this during e2e
tests, but in development Sentry is now disabled completely.
In practice this was never useful in development.
The `extra` property of errors sent to Sentry is sometimes not
initialized when we add the application state. A check has been added
to initialize it if it's missing.
I suspect that this changed with v5 of `@sentry/browser`, though I
can't find any explicit confirmation of this in their changelog.
The state snapshot that was attached to Sentry errors was removed
recently in #8794 because it had become too large. The snapshot has
now been restored and reduced in size.
A utility function has been written to reduce the state object to just
the requested properties. This seemed safer than filtering out state
that is known to be large or to contain identifiable information.
This is not a great solution, as now knowledge about the state shape
resides in this large constant, but it will suffice for now. I am
hopeful that we can decorate our controllers with this metadata in the
future instead, as part of the upcoming background controller refactor.
A separate `getSentryState` global function has been added to get the
reduced state, so that the old `getCleanAppState` function that we used
to use could remain unchanged. It's still useful to get that full state
copy while debugging, and in e2e tests.
The state snapshot we were attaching to Sentry errors was too large.
As a temporary solution, it has been removed completely. We can re-add
it later after reducing its size.
Previously all browser globals were allowed to be used anywhere by
ESLint because we had set the `env` property to `browser` in the ESLint
config. This has made it easy to accidentally use browser globals
(e.g. #8338), so it has been removed. Instead we now have a short list
of allowed globals.
All browser globals are now accessed as properties on `window`.
Unfortunately this change resulted in a few different confusing unit
test errors, as some of our unit tests setup assumed that a particular
global would be used via `window` or `global`. In particular,
`window.fetch` didn't work correctly because it wasn't patched by the
AbortController polyfill (only `global.fetch` was being patched).
The `jsdom-global` package we were using complicated matters by setting
all of the JSDOM `window` properties directly on `global`, overwriting
the `AbortController` for example.
The `helpers.js` test setup module has been simplified somewhat by
removing `jsdom-global` and constructing the JSDOM instance manually.
The JSDOM window is set on `window`, and a few properties are set on
`global` as well as needed by various dependencies. `node-fetch` and
the AbortController polyfill/patch now work as expected as well,
though `fetch` is only available on `window` now.
Errors without stack traces would break the Sentry error processing,
which assumes the presence of a stack trace. Many errors don't have any
stack trace though, such as uncaught promises.
This breakage resulting in the app state being missing from the error
report, and a console warning.
Any error sent to Sentry will now be marked with the environment they
were sent from. The environment is set at build time, and is set
dependant upon the build flags and CI-related environment variables.
Setting the environment will let us filter error reports in Sentry to
focus specifically upon reports sent from production, release
candidates, PR testing, or whatever else.
Previously, all errors encountered during testing or production were
sent to the primary `metamask` Sentry project, whereas development
errors were sent to `test-metamask` instead. This change ensures that
errors encountered during tests are sent to `test-metamask` as well.