* Improve `openNewPage` helper function
The two delays were removed, and the window handle for the new page is
now returned. This was made possible with the new `newWindow` function
added in `v4.0.0-alpha.3` of `selenium-webdriver`.
* Replace recursion with loops
This should result in far more pleasant stack traces for any
exceptions in these functions. It might also be faster. These functions
seem easier to understand as loops as well.
* Remove unused string parameter
The `closeAllWindowHandlesExcept` function has been simplified by
removing a branch that handles the case where the `exceptions`
parameter given is a string. That parameter is never a string.
Update `selenium-webdriver` to v4.0.0-alpha.5. Despite the fact that
this version has "alpha" in the name, the maintainer of
`selenium-webdriver` has described this release as stable [1].
A few APIs were removed or changed in v4, which required changes to our
Firefox webdriver.
The port used for webdriver communication can now be specified
manually. This was required to ensure the threebox tests kept working,
because they used two different driver instances. This new version of
`selenium-webdriver` now uses the same port for each instance of the
webdriver (unlike the old version, which generated a new port for each
one), so it was necessary to manually specify the port to prevent the
same port from being used for both instances.
`chromedriver` required an update, as the version we were using was not
compatible with the new W3C WebDriver protocol. I've updated
`geckodriver` as well, just to bring it in line with the version of
Firefox we are using.
[1]: https://github.com/SeleniumHQ/selenium/issues/5617#issuecomment-373446249
* Remove unused onboarding stream
* Pass `sender` through to `setupProviderEngine`
The Port `sender` has been passed down a few more layers. This allows
us to get more information from the sender deeper in the stack, but
also simplifies things a bit as well. For example, now the "fake"
URL object with the `metamask` hostname is no longer needed.
* Create onboarding middleware
This middleware intercepts `wallet_registerOnboarding` RPC messages. It
will register the sender as an oboarding initiator if possible, and
otherwise ignores the message.
* Add lint:shellcheck:package
* Add double quote as per jq suggestion
* Use single quotes
* Ignore SC2016
* Use shellcheck script
* Set some flags
* Put shellcheck --version on new line
* Disable SC2016 (singe quotes is actually what we want here)
* Add network store for testing
An alternative persistent state store has been created for use with e2e
tests. Instead of reading state from disk, it tries to load state from
a local fixture server running on port `12345` and serving state from
the path `/state.json`, and returns a blank state otherwise.
* Add e2e test fixture server
A fixture server has been added for serving background state, which the
background will read upon startup as part of restoring persisted state.
The `signature-request` e2e test has been updated to use a fixture to
bypass the registration step. The fixture used (`imported-account`) was
generated by pausing midway through that test run
* Add Get Accounts button
This button calls `eth_accounts`. This button is always enabled, even
when not connected.
* Disable account buttons by default
The buttons that require you to have first connected have been disabled
by default. Previously they would be enabled until the JavaScript
finished initializing the page, at which point they'd be disabled. This
resulted in a distracting flash as the page loaded and the buttons
changed.
The `signTypedData` button was added to the accounts button set as
well, rather than being left enabled regardless of connected status.
* Allow connect button to become re-enabled
The Connect button was broken previously in that after being disabled,
it would stay disabled even if the dapp lost access to MetaMask. The
button will now be enabled whenever not connected.
* Stringify signTypedData results
* Defer metamask onboarding bundle to speed up page load
The `ganache.js` helper module uses `ganache-core` to start `ganache`
instead of `ganache-cli`, and allows all of the same customization.
Using `ganache` programmatically from our e2e tests is much faster, as
we don't have to wait that arbitrary 5 seconds before each test as we
wait for `ganache-cli` to start up.
* Add `react/no-unused-prop-types` rule
All detected unused prop types have been removed. I have attempted to
ensure these props are no longer passed in either.
* Update handling of props to avoid false positive lint errors
These cases were detected by `react/no-unused-prop-types` as being
unused props, even though they were used. These minor adjustments
prevent them from being flagged as errors.
* Update unit tests
Many of these tests were just checking that specific props were passed
from containers or to a child component. These were deleted, as I can't
imagine how they'd be useful.
* Disable `react/no-unused-prop-types` in `componentWillReceiveProps
The rule `react/no-unused-prop-types` doesn't seem to be detecting
props used within `UNSAFE_componentWillReceiveProps`. The two cases
have been disabled temporarily until we can replace these unsafe
lifecycle functions.
* Use arrow property initializer functions
* Use pure components where applicable
* Add UNSAFE_ prefix for deprecated lifecycle hooks
* Add allow UNSAFE_
* Removed unused "Component"
* Replace boron with 'fade-modal'
* Upgrade react/no-deprecated to an error
* Paste react-tooltip-component source directly
* Use arrow functions to bind `this`
* Add UNSAFE_ prefix
* Update react-redux, react-router-dom
* Remove things from inlined 'fade-modal'
* Adjust mountWithRouter to get unit tests passing again
* Remove domkit
* Add Wrapper to render-helpers
* Upgrade @storybook/addon-knobs
This rule prevents using an async function as a Promise executor (e.g.
as the argument to a `Promise` constructor). This pattern is usually a
mistake because it implies that the Promise constructor was not
necessary in the first place. It also makes error handling difficult,
as any errors thrown would be uncaught unless you wrap the body in a
try/catch block.