* Replace Typograph with Text component in numeric-input-component.js
* Replace Typography with Text component in signature-request-message.js
* Replace Typography with Text component in signature-request.component.js
* Replacing deprecating constants and fixing some signature story warnings
* Updating snapshot
* Fixing import
---------
Co-authored-by: georgewrmarshall <george.marshall@consensys.net>
Co-authored-by: Garrett Bear <gwhisten@gmail.com>
* Rename `provider` to `providerConfig`
The network controller `provider` state has been renamed to
`providerConfig`. This better reflects what this state is, and makes
this controller more closely aligned with the core network controller.
All references to the provider configuration have been updated to
prefer `providerConfig` over `provider`, to make the distinction clear
between a provider and provider config.
Closes#18902
* Add migration
The `getProviderConfig` selector is now used anywhere the `provider`
state was previously referenced directly. This was done to simplify
renaming this state from `provider` to `providerConfig` in a later PR.
Note that there are many opportunities left to use more-specific
selectors (e.g. `getChainId()` over `getProviderConfig().chainId`), but
that was intentionally omitted from this PR to reduce the size. I
started going down this path and it quickly exploded in scope.
Relates to #18902
* feat: add yaml feature management
Add yaml feature file per build type.
Also add method to parse yaml and set
enabled features env to true. The build
process will then replace any process.env[feature]
that exists on the config by its value
* chore: add example for desktop
* Added initial draft of build features
* [TMP] Sync between computers
* Is able to succesfully build stable extension with snaps feature
* Removing var context from builds.yml
* Add asssets to builds.yml
* Minor bug fixes and removing debug logs
* [WIP] Test changes
* Removed TODOs
* Fix regession bug
Also
* remove debug logs
* merge Variables.set and Variables.setMany with an overload
* Fix build, lint and a bunch of issues
* Update LavaMoat policies
* Re-add desktop build type
* Fix some tests
* Fix desktop build
* Define some env variables used by MV3
* Fix lint
* Fix remove-fenced-code tests
* Fix README typo
* Move new code
* Fix missing asset copy
* Move Jest env setup
* Fix path for test after rebase
* Fix code fences
* Fix fencing and LavaMoat policies
* Fix MMI code-fencing after rebase
* Fix MMI code fencing after merge
* Fix more MMI code fencing
---------
Co-authored-by: cryptotavares <joao.tavares@consensys.net>
Co-authored-by: Frederik Bolding <frederik.bolding@gmail.com>
Co-authored-by: Brad Decker <bhdecker84@gmail.com>
The `network` store of the network controller crams two types of data
into one place. It roughly tracks whether we have enough information to
make requests to the network and whether the network is capable of
receiving requests, but it also stores the ID of the network (as
obtained via `net_version`).
Generally we shouldn't be using the network ID for anything, as it has
been completely replaced by chain ID, which all custom RPC endpoints
have been required to support for over a year now. However, as the
network ID is used in various places within the extension codebase,
removing it entirely would be a non-trivial effort. So, minimally, this
commit splits `network` into two stores: `networkId` and
`networkStatus`. But it also expands the concept of network status.
Previously, the network was in one of two states: "loading" and
"not-loading". But now it can be in one of four states:
- `available`: The network is able to receive and respond to requests.
- `unavailable`: The network is not able to receive and respond to
requests for unknown reasons.
- `blocked`: The network is actively blocking requests based on the
user's geolocation. (This is specific to Infura.)
- `unknown`: We don't know whether the network can receive and respond
to requests, either because we haven't checked or we tried to check
and were unsuccessful.
This commit also changes how the network status is determined —
specifically, how many requests are used to determine that status, when
they occur, and whether they are awaited. Previously, the network
controller would make 2 to 3 requests during the course of running
`lookupNetwork`.
* First, if it was an Infura network, it would make a request for
`eth_blockNumber` to determine whether Infura was blocking requests or
not, then emit an appropriate event. This operation was not awaited.
* Then, regardless of the network, it would fetch the network ID via
`net_version`. This operation was awaited.
* Finally, regardless of the network, it would fetch the latest block
via `eth_getBlockByNumber`, then use the result to determine whether
the network supported EIP-1559. This operation was awaited.
Now:
* One fewer request is made, specifically `eth_blockNumber`, as we don't
need to make an extra request to determine whether Infura is blocking
requests; we can reuse `eth_getBlockByNumber`;
* All requests are awaited, which makes `lookupNetwork` run fully
in-band instead of partially out-of-band; and
* Both requests for `net_version` and `eth_getBlockByNumber` are
performed in parallel to make `lookupNetwork` run slightly faster.
* Fix incorrect balance in signature request header
* Fix unit tests
* Fix tests and increase unit test coverage
* actually fix unit tests
---------
Co-authored-by: Dan Miller <danjm.com@gmail.com>
* Add hardcoded list of human-readable snap names
* Make the text properly bold
* Small style fixes to approval screen
* Run yarn lint:fix
* Update snapshots