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metamask-extension/app/scripts/controllers/detect-tokens.test.js

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import { strict as assert } from 'assert';
import sinon from 'sinon';
import nock from 'nock';
import { ObservableStore } from '@metamask/obs-store';
import BigNumber from 'bignumber.js';
import { ControllerMessenger } from '@metamask/base-controller';
import {
TokenListController,
TokensController,
AssetsContractController,
} from '@metamask/assets-controllers';
import { toHex } from '@metamask/controller-utils';
Replace NetworkController w/ core version (#19486) This commit fulfills a long-standing desire to get the extension using the same network controller as mobile by removing NetworkController from this repo and replacing it with NetworkController from the `@metamask/network-controller` package. The new version of NetworkController is different the old one in a few ways: - The new controller inherits from BaseControllerV2, so the `state` property is used to access the state instead of `store.getState()`. All references of the latter have been replaced with the former. - As the new controller no longer has a `store` property, it cannot be subscribed to; the controller takes a messenger which can be subscribed to instead. There were various places within MetamaskController where the old way of subscribing has been replaced with the new way. In addition, DetectTokensController has been updated to take a messenger object so that it can listen for NetworkController state changes. - The state of the new controller is not updatable from the outside. This affected BackupController, which dumps state from NetworkController (among other controllers), but also loads the same state into NetworkController on import. A method `loadBackup` has been added to NetworkController to facilitate this use case, and BackupController is now using this method instead of attempting to call `update` on NetworkController. - The new controller does not have a `getCurrentChainId` method; instead, the chain ID can be read from the provider config in state. This affected MmiController. (MmiController was also updated to read custom networks from the new network controller instead of the preferences controller). - The default network that the new controller is set to is always Mainnet (previously it could be either localhost or Goerli in test mode, depending on environment variables). This has been addressed by feeding the NetworkController initial state using the old logic, so this should not apply.
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import { NetworkController } from '@metamask/network-controller';
import { NETWORK_TYPES } from '../../../shared/constants/network';
import { toChecksumHexAddress } from '../../../shared/modules/hexstring-utils';
import DetectTokensController from './detect-tokens';
import PreferencesController from './preferences';
2018-06-28 04:18:06 +02:00
Replace NetworkController w/ core version (#19486) This commit fulfills a long-standing desire to get the extension using the same network controller as mobile by removing NetworkController from this repo and replacing it with NetworkController from the `@metamask/network-controller` package. The new version of NetworkController is different the old one in a few ways: - The new controller inherits from BaseControllerV2, so the `state` property is used to access the state instead of `store.getState()`. All references of the latter have been replaced with the former. - As the new controller no longer has a `store` property, it cannot be subscribed to; the controller takes a messenger which can be subscribed to instead. There were various places within MetamaskController where the old way of subscribing has been replaced with the new way. In addition, DetectTokensController has been updated to take a messenger object so that it can listen for NetworkController state changes. - The state of the new controller is not updatable from the outside. This affected BackupController, which dumps state from NetworkController (among other controllers), but also loads the same state into NetworkController on import. A method `loadBackup` has been added to NetworkController to facilitate this use case, and BackupController is now using this method instead of attempting to call `update` on NetworkController. - The new controller does not have a `getCurrentChainId` method; instead, the chain ID can be read from the provider config in state. This affected MmiController. (MmiController was also updated to read custom networks from the new network controller instead of the preferences controller). - The default network that the new controller is set to is always Mainnet (previously it could be either localhost or Goerli in test mode, depending on environment variables). This has been addressed by feeding the NetworkController initial state using the old logic, so this should not apply.
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function buildMessenger() {
return new ControllerMessenger().getRestricted({
name: 'DetectTokensController',
allowedEvents: ['NetworkController:stateChange'],
});
}
describe('DetectTokensController', function () {
NetworkController: Split `network` into `networkId` and `networkStatus` (#17556) The `network` store of the network controller crams two types of data into one place. It roughly tracks whether we have enough information to make requests to the network and whether the network is capable of receiving requests, but it also stores the ID of the network (as obtained via `net_version`). Generally we shouldn't be using the network ID for anything, as it has been completely replaced by chain ID, which all custom RPC endpoints have been required to support for over a year now. However, as the network ID is used in various places within the extension codebase, removing it entirely would be a non-trivial effort. So, minimally, this commit splits `network` into two stores: `networkId` and `networkStatus`. But it also expands the concept of network status. Previously, the network was in one of two states: "loading" and "not-loading". But now it can be in one of four states: - `available`: The network is able to receive and respond to requests. - `unavailable`: The network is not able to receive and respond to requests for unknown reasons. - `blocked`: The network is actively blocking requests based on the user's geolocation. (This is specific to Infura.) - `unknown`: We don't know whether the network can receive and respond to requests, either because we haven't checked or we tried to check and were unsuccessful. This commit also changes how the network status is determined — specifically, how many requests are used to determine that status, when they occur, and whether they are awaited. Previously, the network controller would make 2 to 3 requests during the course of running `lookupNetwork`. * First, if it was an Infura network, it would make a request for `eth_blockNumber` to determine whether Infura was blocking requests or not, then emit an appropriate event. This operation was not awaited. * Then, regardless of the network, it would fetch the network ID via `net_version`. This operation was awaited. * Finally, regardless of the network, it would fetch the latest block via `eth_getBlockByNumber`, then use the result to determine whether the network supported EIP-1559. This operation was awaited. Now: * One fewer request is made, specifically `eth_blockNumber`, as we don't need to make an extra request to determine whether Infura is blocking requests; we can reuse `eth_getBlockByNumber`; * All requests are awaited, which makes `lookupNetwork` run fully in-band instead of partially out-of-band; and * Both requests for `net_version` and `eth_getBlockByNumber` are performed in parallel to make `lookupNetwork` run slightly faster.
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let sandbox,
assetsContractController,
keyringMemStore,
network,
preferences,
provider,
tokensController,
tokenListController;
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const noop = () => undefined;
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const networkControllerProviderConfig = {
getAccounts: noop,
};
2018-07-30 15:26:34 +02:00
NetworkController: Split `network` into `networkId` and `networkStatus` (#17556) The `network` store of the network controller crams two types of data into one place. It roughly tracks whether we have enough information to make requests to the network and whether the network is capable of receiving requests, but it also stores the ID of the network (as obtained via `net_version`). Generally we shouldn't be using the network ID for anything, as it has been completely replaced by chain ID, which all custom RPC endpoints have been required to support for over a year now. However, as the network ID is used in various places within the extension codebase, removing it entirely would be a non-trivial effort. So, minimally, this commit splits `network` into two stores: `networkId` and `networkStatus`. But it also expands the concept of network status. Previously, the network was in one of two states: "loading" and "not-loading". But now it can be in one of four states: - `available`: The network is able to receive and respond to requests. - `unavailable`: The network is not able to receive and respond to requests for unknown reasons. - `blocked`: The network is actively blocking requests based on the user's geolocation. (This is specific to Infura.) - `unknown`: We don't know whether the network can receive and respond to requests, either because we haven't checked or we tried to check and were unsuccessful. This commit also changes how the network status is determined — specifically, how many requests are used to determine that status, when they occur, and whether they are awaited. Previously, the network controller would make 2 to 3 requests during the course of running `lookupNetwork`. * First, if it was an Infura network, it would make a request for `eth_blockNumber` to determine whether Infura was blocking requests or not, then emit an appropriate event. This operation was not awaited. * Then, regardless of the network, it would fetch the network ID via `net_version`. This operation was awaited. * Finally, regardless of the network, it would fetch the latest block via `eth_getBlockByNumber`, then use the result to determine whether the network supported EIP-1559. This operation was awaited. Now: * One fewer request is made, specifically `eth_blockNumber`, as we don't need to make an extra request to determine whether Infura is blocking requests; we can reuse `eth_getBlockByNumber`; * All requests are awaited, which makes `lookupNetwork` run fully in-band instead of partially out-of-band; and * Both requests for `net_version` and `eth_getBlockByNumber` are performed in parallel to make `lookupNetwork` run slightly faster.
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const infuraProjectId = 'infura-project-id';
beforeEach(async function () {
NetworkController: Split `network` into `networkId` and `networkStatus` (#17556) The `network` store of the network controller crams two types of data into one place. It roughly tracks whether we have enough information to make requests to the network and whether the network is capable of receiving requests, but it also stores the ID of the network (as obtained via `net_version`). Generally we shouldn't be using the network ID for anything, as it has been completely replaced by chain ID, which all custom RPC endpoints have been required to support for over a year now. However, as the network ID is used in various places within the extension codebase, removing it entirely would be a non-trivial effort. So, minimally, this commit splits `network` into two stores: `networkId` and `networkStatus`. But it also expands the concept of network status. Previously, the network was in one of two states: "loading" and "not-loading". But now it can be in one of four states: - `available`: The network is able to receive and respond to requests. - `unavailable`: The network is not able to receive and respond to requests for unknown reasons. - `blocked`: The network is actively blocking requests based on the user's geolocation. (This is specific to Infura.) - `unknown`: We don't know whether the network can receive and respond to requests, either because we haven't checked or we tried to check and were unsuccessful. This commit also changes how the network status is determined — specifically, how many requests are used to determine that status, when they occur, and whether they are awaited. Previously, the network controller would make 2 to 3 requests during the course of running `lookupNetwork`. * First, if it was an Infura network, it would make a request for `eth_blockNumber` to determine whether Infura was blocking requests or not, then emit an appropriate event. This operation was not awaited. * Then, regardless of the network, it would fetch the network ID via `net_version`. This operation was awaited. * Finally, regardless of the network, it would fetch the latest block via `eth_getBlockByNumber`, then use the result to determine whether the network supported EIP-1559. This operation was awaited. Now: * One fewer request is made, specifically `eth_blockNumber`, as we don't need to make an extra request to determine whether Infura is blocking requests; we can reuse `eth_getBlockByNumber`; * All requests are awaited, which makes `lookupNetwork` run fully in-band instead of partially out-of-band; and * Both requests for `net_version` and `eth_getBlockByNumber` are performed in parallel to make `lookupNetwork` run slightly faster.
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sandbox = sinon.createSandbox();
// Disable all requests, even those to localhost
nock.disableNetConnect();
nock('https://mainnet.infura.io')
.post(`/v3/${infuraProjectId}`)
.reply(200, (_uri, requestBody) => {
if (requestBody.method === 'eth_getBlockByNumber') {
return {
id: requestBody.id,
jsonrpc: '2.0',
result: {
number: '0x42',
},
};
}
NetworkController: Split `network` into `networkId` and `networkStatus` (#17556) The `network` store of the network controller crams two types of data into one place. It roughly tracks whether we have enough information to make requests to the network and whether the network is capable of receiving requests, but it also stores the ID of the network (as obtained via `net_version`). Generally we shouldn't be using the network ID for anything, as it has been completely replaced by chain ID, which all custom RPC endpoints have been required to support for over a year now. However, as the network ID is used in various places within the extension codebase, removing it entirely would be a non-trivial effort. So, minimally, this commit splits `network` into two stores: `networkId` and `networkStatus`. But it also expands the concept of network status. Previously, the network was in one of two states: "loading" and "not-loading". But now it can be in one of four states: - `available`: The network is able to receive and respond to requests. - `unavailable`: The network is not able to receive and respond to requests for unknown reasons. - `blocked`: The network is actively blocking requests based on the user's geolocation. (This is specific to Infura.) - `unknown`: We don't know whether the network can receive and respond to requests, either because we haven't checked or we tried to check and were unsuccessful. This commit also changes how the network status is determined — specifically, how many requests are used to determine that status, when they occur, and whether they are awaited. Previously, the network controller would make 2 to 3 requests during the course of running `lookupNetwork`. * First, if it was an Infura network, it would make a request for `eth_blockNumber` to determine whether Infura was blocking requests or not, then emit an appropriate event. This operation was not awaited. * Then, regardless of the network, it would fetch the network ID via `net_version`. This operation was awaited. * Finally, regardless of the network, it would fetch the latest block via `eth_getBlockByNumber`, then use the result to determine whether the network supported EIP-1559. This operation was awaited. Now: * One fewer request is made, specifically `eth_blockNumber`, as we don't need to make an extra request to determine whether Infura is blocking requests; we can reuse `eth_getBlockByNumber`; * All requests are awaited, which makes `lookupNetwork` run fully in-band instead of partially out-of-band; and * Both requests for `net_version` and `eth_getBlockByNumber` are performed in parallel to make `lookupNetwork` run slightly faster.
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if (requestBody.method === 'eth_blockNumber') {
return {
id: requestBody.id,
jsonrpc: '2.0',
result: '0x42',
};
}
NetworkController: Split `network` into `networkId` and `networkStatus` (#17556) The `network` store of the network controller crams two types of data into one place. It roughly tracks whether we have enough information to make requests to the network and whether the network is capable of receiving requests, but it also stores the ID of the network (as obtained via `net_version`). Generally we shouldn't be using the network ID for anything, as it has been completely replaced by chain ID, which all custom RPC endpoints have been required to support for over a year now. However, as the network ID is used in various places within the extension codebase, removing it entirely would be a non-trivial effort. So, minimally, this commit splits `network` into two stores: `networkId` and `networkStatus`. But it also expands the concept of network status. Previously, the network was in one of two states: "loading" and "not-loading". But now it can be in one of four states: - `available`: The network is able to receive and respond to requests. - `unavailable`: The network is not able to receive and respond to requests for unknown reasons. - `blocked`: The network is actively blocking requests based on the user's geolocation. (This is specific to Infura.) - `unknown`: We don't know whether the network can receive and respond to requests, either because we haven't checked or we tried to check and were unsuccessful. This commit also changes how the network status is determined — specifically, how many requests are used to determine that status, when they occur, and whether they are awaited. Previously, the network controller would make 2 to 3 requests during the course of running `lookupNetwork`. * First, if it was an Infura network, it would make a request for `eth_blockNumber` to determine whether Infura was blocking requests or not, then emit an appropriate event. This operation was not awaited. * Then, regardless of the network, it would fetch the network ID via `net_version`. This operation was awaited. * Finally, regardless of the network, it would fetch the latest block via `eth_getBlockByNumber`, then use the result to determine whether the network supported EIP-1559. This operation was awaited. Now: * One fewer request is made, specifically `eth_blockNumber`, as we don't need to make an extra request to determine whether Infura is blocking requests; we can reuse `eth_getBlockByNumber`; * All requests are awaited, which makes `lookupNetwork` run fully in-band instead of partially out-of-band; and * Both requests for `net_version` and `eth_getBlockByNumber` are performed in parallel to make `lookupNetwork` run slightly faster.
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throw new Error(`(Infura) Mock not defined for ${requestBody.method}`);
})
.persist();
nock('https://sepolia.infura.io')
.post(`/v3/${infuraProjectId}`)
.reply(200, (_uri, requestBody) => {
if (requestBody.method === 'eth_getBlockByNumber') {
return {
id: requestBody.id,
jsonrpc: '2.0',
result: {
number: '0x42',
},
};
}
NetworkController: Split `network` into `networkId` and `networkStatus` (#17556) The `network` store of the network controller crams two types of data into one place. It roughly tracks whether we have enough information to make requests to the network and whether the network is capable of receiving requests, but it also stores the ID of the network (as obtained via `net_version`). Generally we shouldn't be using the network ID for anything, as it has been completely replaced by chain ID, which all custom RPC endpoints have been required to support for over a year now. However, as the network ID is used in various places within the extension codebase, removing it entirely would be a non-trivial effort. So, minimally, this commit splits `network` into two stores: `networkId` and `networkStatus`. But it also expands the concept of network status. Previously, the network was in one of two states: "loading" and "not-loading". But now it can be in one of four states: - `available`: The network is able to receive and respond to requests. - `unavailable`: The network is not able to receive and respond to requests for unknown reasons. - `blocked`: The network is actively blocking requests based on the user's geolocation. (This is specific to Infura.) - `unknown`: We don't know whether the network can receive and respond to requests, either because we haven't checked or we tried to check and were unsuccessful. This commit also changes how the network status is determined — specifically, how many requests are used to determine that status, when they occur, and whether they are awaited. Previously, the network controller would make 2 to 3 requests during the course of running `lookupNetwork`. * First, if it was an Infura network, it would make a request for `eth_blockNumber` to determine whether Infura was blocking requests or not, then emit an appropriate event. This operation was not awaited. * Then, regardless of the network, it would fetch the network ID via `net_version`. This operation was awaited. * Finally, regardless of the network, it would fetch the latest block via `eth_getBlockByNumber`, then use the result to determine whether the network supported EIP-1559. This operation was awaited. Now: * One fewer request is made, specifically `eth_blockNumber`, as we don't need to make an extra request to determine whether Infura is blocking requests; we can reuse `eth_getBlockByNumber`; * All requests are awaited, which makes `lookupNetwork` run fully in-band instead of partially out-of-band; and * Both requests for `net_version` and `eth_getBlockByNumber` are performed in parallel to make `lookupNetwork` run slightly faster.
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if (requestBody.method === 'eth_blockNumber') {
return {
id: requestBody.id,
jsonrpc: '2.0',
result: '0x42',
};
}
throw new Error(`(Infura) Mock not defined for ${requestBody.method}`);
})
.persist();
nock('http://localhost:8545')
.post('/')
.reply(200, (_uri, requestBody) => {
if (requestBody.method === 'eth_getBlockByNumber') {
return {
id: requestBody.id,
jsonrpc: '2.0',
result: {
number: '0x42',
},
};
NetworkController: Split `network` into `networkId` and `networkStatus` (#17556) The `network` store of the network controller crams two types of data into one place. It roughly tracks whether we have enough information to make requests to the network and whether the network is capable of receiving requests, but it also stores the ID of the network (as obtained via `net_version`). Generally we shouldn't be using the network ID for anything, as it has been completely replaced by chain ID, which all custom RPC endpoints have been required to support for over a year now. However, as the network ID is used in various places within the extension codebase, removing it entirely would be a non-trivial effort. So, minimally, this commit splits `network` into two stores: `networkId` and `networkStatus`. But it also expands the concept of network status. Previously, the network was in one of two states: "loading" and "not-loading". But now it can be in one of four states: - `available`: The network is able to receive and respond to requests. - `unavailable`: The network is not able to receive and respond to requests for unknown reasons. - `blocked`: The network is actively blocking requests based on the user's geolocation. (This is specific to Infura.) - `unknown`: We don't know whether the network can receive and respond to requests, either because we haven't checked or we tried to check and were unsuccessful. This commit also changes how the network status is determined — specifically, how many requests are used to determine that status, when they occur, and whether they are awaited. Previously, the network controller would make 2 to 3 requests during the course of running `lookupNetwork`. * First, if it was an Infura network, it would make a request for `eth_blockNumber` to determine whether Infura was blocking requests or not, then emit an appropriate event. This operation was not awaited. * Then, regardless of the network, it would fetch the network ID via `net_version`. This operation was awaited. * Finally, regardless of the network, it would fetch the latest block via `eth_getBlockByNumber`, then use the result to determine whether the network supported EIP-1559. This operation was awaited. Now: * One fewer request is made, specifically `eth_blockNumber`, as we don't need to make an extra request to determine whether Infura is blocking requests; we can reuse `eth_getBlockByNumber`; * All requests are awaited, which makes `lookupNetwork` run fully in-band instead of partially out-of-band; and * Both requests for `net_version` and `eth_getBlockByNumber` are performed in parallel to make `lookupNetwork` run slightly faster.
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}
NetworkController: Split `network` into `networkId` and `networkStatus` (#17556) The `network` store of the network controller crams two types of data into one place. It roughly tracks whether we have enough information to make requests to the network and whether the network is capable of receiving requests, but it also stores the ID of the network (as obtained via `net_version`). Generally we shouldn't be using the network ID for anything, as it has been completely replaced by chain ID, which all custom RPC endpoints have been required to support for over a year now. However, as the network ID is used in various places within the extension codebase, removing it entirely would be a non-trivial effort. So, minimally, this commit splits `network` into two stores: `networkId` and `networkStatus`. But it also expands the concept of network status. Previously, the network was in one of two states: "loading" and "not-loading". But now it can be in one of four states: - `available`: The network is able to receive and respond to requests. - `unavailable`: The network is not able to receive and respond to requests for unknown reasons. - `blocked`: The network is actively blocking requests based on the user's geolocation. (This is specific to Infura.) - `unknown`: We don't know whether the network can receive and respond to requests, either because we haven't checked or we tried to check and were unsuccessful. This commit also changes how the network status is determined — specifically, how many requests are used to determine that status, when they occur, and whether they are awaited. Previously, the network controller would make 2 to 3 requests during the course of running `lookupNetwork`. * First, if it was an Infura network, it would make a request for `eth_blockNumber` to determine whether Infura was blocking requests or not, then emit an appropriate event. This operation was not awaited. * Then, regardless of the network, it would fetch the network ID via `net_version`. This operation was awaited. * Finally, regardless of the network, it would fetch the latest block via `eth_getBlockByNumber`, then use the result to determine whether the network supported EIP-1559. This operation was awaited. Now: * One fewer request is made, specifically `eth_blockNumber`, as we don't need to make an extra request to determine whether Infura is blocking requests; we can reuse `eth_getBlockByNumber`; * All requests are awaited, which makes `lookupNetwork` run fully in-band instead of partially out-of-band; and * Both requests for `net_version` and `eth_getBlockByNumber` are performed in parallel to make `lookupNetwork` run slightly faster.
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if (requestBody.method === 'eth_blockNumber') {
return {
id: requestBody.id,
jsonrpc: '2.0',
result: '0x42',
};
}
NetworkController: Split `network` into `networkId` and `networkStatus` (#17556) The `network` store of the network controller crams two types of data into one place. It roughly tracks whether we have enough information to make requests to the network and whether the network is capable of receiving requests, but it also stores the ID of the network (as obtained via `net_version`). Generally we shouldn't be using the network ID for anything, as it has been completely replaced by chain ID, which all custom RPC endpoints have been required to support for over a year now. However, as the network ID is used in various places within the extension codebase, removing it entirely would be a non-trivial effort. So, minimally, this commit splits `network` into two stores: `networkId` and `networkStatus`. But it also expands the concept of network status. Previously, the network was in one of two states: "loading" and "not-loading". But now it can be in one of four states: - `available`: The network is able to receive and respond to requests. - `unavailable`: The network is not able to receive and respond to requests for unknown reasons. - `blocked`: The network is actively blocking requests based on the user's geolocation. (This is specific to Infura.) - `unknown`: We don't know whether the network can receive and respond to requests, either because we haven't checked or we tried to check and were unsuccessful. This commit also changes how the network status is determined — specifically, how many requests are used to determine that status, when they occur, and whether they are awaited. Previously, the network controller would make 2 to 3 requests during the course of running `lookupNetwork`. * First, if it was an Infura network, it would make a request for `eth_blockNumber` to determine whether Infura was blocking requests or not, then emit an appropriate event. This operation was not awaited. * Then, regardless of the network, it would fetch the network ID via `net_version`. This operation was awaited. * Finally, regardless of the network, it would fetch the latest block via `eth_getBlockByNumber`, then use the result to determine whether the network supported EIP-1559. This operation was awaited. Now: * One fewer request is made, specifically `eth_blockNumber`, as we don't need to make an extra request to determine whether Infura is blocking requests; we can reuse `eth_getBlockByNumber`; * All requests are awaited, which makes `lookupNetwork` run fully in-band instead of partially out-of-band; and * Both requests for `net_version` and `eth_getBlockByNumber` are performed in parallel to make `lookupNetwork` run slightly faster.
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if (requestBody.method === 'net_version') {
return {
id: requestBody.id,
jsonrpc: '2.0',
result: '1337',
};
}
throw new Error(
`(localhost) Mock not defined for ${requestBody.method}`,
);
})
.persist();
nock('https://token-api.metaswap.codefi.network')
.get(`/tokens/1`)
.reply(200, [
{
address: '0xc011a73ee8576fb46f5e1c5751ca3b9fe0af2a6f',
symbol: 'SNX',
decimals: 18,
occurrences: 11,
aggregators: [
'paraswap',
'pmm',
'airswapLight',
'zeroEx',
'bancor',
'coinGecko',
'zapper',
'kleros',
'zerion',
'cmc',
'oneInch',
],
name: 'Synthetix',
iconUrl: 'https://airswap-token-images.s3.amazonaws.com/SNX.png',
},
{
address: '0x514910771af9ca656af840dff83e8264ecf986ca',
symbol: 'LINK',
decimals: 18,
occurrences: 11,
aggregators: [
'paraswap',
'pmm',
'airswapLight',
'zeroEx',
'bancor',
'coinGecko',
'zapper',
'kleros',
'zerion',
'cmc',
'oneInch',
],
name: 'Chainlink',
iconUrl: 'https://s3.amazonaws.com/airswap-token-images/LINK.png',
},
{
address: '0x1f573d6fb3f13d689ff844b4ce37794d79a7ff1c',
symbol: 'BNT',
decimals: 18,
occurrences: 11,
aggregators: [
'paraswap',
'pmm',
'airswapLight',
'zeroEx',
'bancor',
'coinGecko',
'zapper',
'kleros',
'zerion',
'cmc',
'oneInch',
],
name: 'Bancor',
iconUrl: 'https://s3.amazonaws.com/airswap-token-images/BNT.png',
},
])
.get(`/tokens/3`)
.reply(200, { error: 'ChainId 3 is not supported' })
.persist();
NetworkController: Split `network` into `networkId` and `networkStatus` (#17556) The `network` store of the network controller crams two types of data into one place. It roughly tracks whether we have enough information to make requests to the network and whether the network is capable of receiving requests, but it also stores the ID of the network (as obtained via `net_version`). Generally we shouldn't be using the network ID for anything, as it has been completely replaced by chain ID, which all custom RPC endpoints have been required to support for over a year now. However, as the network ID is used in various places within the extension codebase, removing it entirely would be a non-trivial effort. So, minimally, this commit splits `network` into two stores: `networkId` and `networkStatus`. But it also expands the concept of network status. Previously, the network was in one of two states: "loading" and "not-loading". But now it can be in one of four states: - `available`: The network is able to receive and respond to requests. - `unavailable`: The network is not able to receive and respond to requests for unknown reasons. - `blocked`: The network is actively blocking requests based on the user's geolocation. (This is specific to Infura.) - `unknown`: We don't know whether the network can receive and respond to requests, either because we haven't checked or we tried to check and were unsuccessful. This commit also changes how the network status is determined — specifically, how many requests are used to determine that status, when they occur, and whether they are awaited. Previously, the network controller would make 2 to 3 requests during the course of running `lookupNetwork`. * First, if it was an Infura network, it would make a request for `eth_blockNumber` to determine whether Infura was blocking requests or not, then emit an appropriate event. This operation was not awaited. * Then, regardless of the network, it would fetch the network ID via `net_version`. This operation was awaited. * Finally, regardless of the network, it would fetch the latest block via `eth_getBlockByNumber`, then use the result to determine whether the network supported EIP-1559. This operation was awaited. Now: * One fewer request is made, specifically `eth_blockNumber`, as we don't need to make an extra request to determine whether Infura is blocking requests; we can reuse `eth_getBlockByNumber`; * All requests are awaited, which makes `lookupNetwork` run fully in-band instead of partially out-of-band; and * Both requests for `net_version` and `eth_getBlockByNumber` are performed in parallel to make `lookupNetwork` run slightly faster.
2023-03-31 00:49:12 +02:00
keyringMemStore = new ObservableStore({ isUnlocked: false });
const networkControllerMessenger = new ControllerMessenger();
network = new NetworkController({
messenger: networkControllerMessenger,
infuraProjectId,
});
await network.initializeProvider(networkControllerProviderConfig);
provider = network.getProviderAndBlockTracker().provider;
const tokenListMessenger = new ControllerMessenger().getRestricted({
name: 'TokenListController',
});
tokenListController = new TokenListController({
chainId: toHex(1),
NetworkController: Split `network` into `networkId` and `networkStatus` (#17556) The `network` store of the network controller crams two types of data into one place. It roughly tracks whether we have enough information to make requests to the network and whether the network is capable of receiving requests, but it also stores the ID of the network (as obtained via `net_version`). Generally we shouldn't be using the network ID for anything, as it has been completely replaced by chain ID, which all custom RPC endpoints have been required to support for over a year now. However, as the network ID is used in various places within the extension codebase, removing it entirely would be a non-trivial effort. So, minimally, this commit splits `network` into two stores: `networkId` and `networkStatus`. But it also expands the concept of network status. Previously, the network was in one of two states: "loading" and "not-loading". But now it can be in one of four states: - `available`: The network is able to receive and respond to requests. - `unavailable`: The network is not able to receive and respond to requests for unknown reasons. - `blocked`: The network is actively blocking requests based on the user's geolocation. (This is specific to Infura.) - `unknown`: We don't know whether the network can receive and respond to requests, either because we haven't checked or we tried to check and were unsuccessful. This commit also changes how the network status is determined — specifically, how many requests are used to determine that status, when they occur, and whether they are awaited. Previously, the network controller would make 2 to 3 requests during the course of running `lookupNetwork`. * First, if it was an Infura network, it would make a request for `eth_blockNumber` to determine whether Infura was blocking requests or not, then emit an appropriate event. This operation was not awaited. * Then, regardless of the network, it would fetch the network ID via `net_version`. This operation was awaited. * Finally, regardless of the network, it would fetch the latest block via `eth_getBlockByNumber`, then use the result to determine whether the network supported EIP-1559. This operation was awaited. Now: * One fewer request is made, specifically `eth_blockNumber`, as we don't need to make an extra request to determine whether Infura is blocking requests; we can reuse `eth_getBlockByNumber`; * All requests are awaited, which makes `lookupNetwork` run fully in-band instead of partially out-of-band; and * Both requests for `net_version` and `eth_getBlockByNumber` are performed in parallel to make `lookupNetwork` run slightly faster.
2023-03-31 00:49:12 +02:00
preventPollingOnNetworkRestart: false,
onNetworkStateChange: sinon.spy(),
onPreferencesStateChange: sinon.spy(),
messenger: tokenListMessenger,
});
await tokenListController.start();
preferences = new PreferencesController({
network,
provider,
tokenListController,
onInfuraIsBlocked: sinon.stub(),
onInfuraIsUnblocked: sinon.stub(),
networkConfigurations: {},
onAccountRemoved: sinon.stub(),
NetworkController: Split `network` into `networkId` and `networkStatus` (#17556) The `network` store of the network controller crams two types of data into one place. It roughly tracks whether we have enough information to make requests to the network and whether the network is capable of receiving requests, but it also stores the ID of the network (as obtained via `net_version`). Generally we shouldn't be using the network ID for anything, as it has been completely replaced by chain ID, which all custom RPC endpoints have been required to support for over a year now. However, as the network ID is used in various places within the extension codebase, removing it entirely would be a non-trivial effort. So, minimally, this commit splits `network` into two stores: `networkId` and `networkStatus`. But it also expands the concept of network status. Previously, the network was in one of two states: "loading" and "not-loading". But now it can be in one of four states: - `available`: The network is able to receive and respond to requests. - `unavailable`: The network is not able to receive and respond to requests for unknown reasons. - `blocked`: The network is actively blocking requests based on the user's geolocation. (This is specific to Infura.) - `unknown`: We don't know whether the network can receive and respond to requests, either because we haven't checked or we tried to check and were unsuccessful. This commit also changes how the network status is determined — specifically, how many requests are used to determine that status, when they occur, and whether they are awaited. Previously, the network controller would make 2 to 3 requests during the course of running `lookupNetwork`. * First, if it was an Infura network, it would make a request for `eth_blockNumber` to determine whether Infura was blocking requests or not, then emit an appropriate event. This operation was not awaited. * Then, regardless of the network, it would fetch the network ID via `net_version`. This operation was awaited. * Finally, regardless of the network, it would fetch the latest block via `eth_getBlockByNumber`, then use the result to determine whether the network supported EIP-1559. This operation was awaited. Now: * One fewer request is made, specifically `eth_blockNumber`, as we don't need to make an extra request to determine whether Infura is blocking requests; we can reuse `eth_getBlockByNumber`; * All requests are awaited, which makes `lookupNetwork` run fully in-band instead of partially out-of-band; and * Both requests for `net_version` and `eth_getBlockByNumber` are performed in parallel to make `lookupNetwork` run slightly faster.
2023-03-31 00:49:12 +02:00
});
preferences.setAddresses([
'0x7e57e2',
'0xbc86727e770de68b1060c91f6bb6945c73e10388',
]);
preferences.setUseTokenDetection(true);
tokensController = new TokensController({
config: { provider },
onPreferencesStateChange: preferences.store.subscribe.bind(
preferences.store,
),
Replace NetworkController w/ core version (#19486) This commit fulfills a long-standing desire to get the extension using the same network controller as mobile by removing NetworkController from this repo and replacing it with NetworkController from the `@metamask/network-controller` package. The new version of NetworkController is different the old one in a few ways: - The new controller inherits from BaseControllerV2, so the `state` property is used to access the state instead of `store.getState()`. All references of the latter have been replaced with the former. - As the new controller no longer has a `store` property, it cannot be subscribed to; the controller takes a messenger which can be subscribed to instead. There were various places within MetamaskController where the old way of subscribing has been replaced with the new way. In addition, DetectTokensController has been updated to take a messenger object so that it can listen for NetworkController state changes. - The state of the new controller is not updatable from the outside. This affected BackupController, which dumps state from NetworkController (among other controllers), but also loads the same state into NetworkController on import. A method `loadBackup` has been added to NetworkController to facilitate this use case, and BackupController is now using this method instead of attempting to call `update` on NetworkController. - The new controller does not have a `getCurrentChainId` method; instead, the chain ID can be read from the provider config in state. This affected MmiController. (MmiController was also updated to read custom networks from the new network controller instead of the preferences controller). - The default network that the new controller is set to is always Mainnet (previously it could be either localhost or Goerli in test mode, depending on environment variables). This has been addressed by feeding the NetworkController initial state using the old logic, so this should not apply.
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onNetworkStateChange: networkControllerMessenger.subscribe.bind(
networkControllerMessenger,
'NetworkController:stateChange',
),
NetworkController: Split `network` into `networkId` and `networkStatus` (#17556) The `network` store of the network controller crams two types of data into one place. It roughly tracks whether we have enough information to make requests to the network and whether the network is capable of receiving requests, but it also stores the ID of the network (as obtained via `net_version`). Generally we shouldn't be using the network ID for anything, as it has been completely replaced by chain ID, which all custom RPC endpoints have been required to support for over a year now. However, as the network ID is used in various places within the extension codebase, removing it entirely would be a non-trivial effort. So, minimally, this commit splits `network` into two stores: `networkId` and `networkStatus`. But it also expands the concept of network status. Previously, the network was in one of two states: "loading" and "not-loading". But now it can be in one of four states: - `available`: The network is able to receive and respond to requests. - `unavailable`: The network is not able to receive and respond to requests for unknown reasons. - `blocked`: The network is actively blocking requests based on the user's geolocation. (This is specific to Infura.) - `unknown`: We don't know whether the network can receive and respond to requests, either because we haven't checked or we tried to check and were unsuccessful. This commit also changes how the network status is determined — specifically, how many requests are used to determine that status, when they occur, and whether they are awaited. Previously, the network controller would make 2 to 3 requests during the course of running `lookupNetwork`. * First, if it was an Infura network, it would make a request for `eth_blockNumber` to determine whether Infura was blocking requests or not, then emit an appropriate event. This operation was not awaited. * Then, regardless of the network, it would fetch the network ID via `net_version`. This operation was awaited. * Finally, regardless of the network, it would fetch the latest block via `eth_getBlockByNumber`, then use the result to determine whether the network supported EIP-1559. This operation was awaited. Now: * One fewer request is made, specifically `eth_blockNumber`, as we don't need to make an extra request to determine whether Infura is blocking requests; we can reuse `eth_getBlockByNumber`; * All requests are awaited, which makes `lookupNetwork` run fully in-band instead of partially out-of-band; and * Both requests for `net_version` and `eth_getBlockByNumber` are performed in parallel to make `lookupNetwork` run slightly faster.
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});
assetsContractController = new AssetsContractController({
onPreferencesStateChange: preferences.store.subscribe.bind(
preferences.store,
),
Replace NetworkController w/ core version (#19486) This commit fulfills a long-standing desire to get the extension using the same network controller as mobile by removing NetworkController from this repo and replacing it with NetworkController from the `@metamask/network-controller` package. The new version of NetworkController is different the old one in a few ways: - The new controller inherits from BaseControllerV2, so the `state` property is used to access the state instead of `store.getState()`. All references of the latter have been replaced with the former. - As the new controller no longer has a `store` property, it cannot be subscribed to; the controller takes a messenger which can be subscribed to instead. There were various places within MetamaskController where the old way of subscribing has been replaced with the new way. In addition, DetectTokensController has been updated to take a messenger object so that it can listen for NetworkController state changes. - The state of the new controller is not updatable from the outside. This affected BackupController, which dumps state from NetworkController (among other controllers), but also loads the same state into NetworkController on import. A method `loadBackup` has been added to NetworkController to facilitate this use case, and BackupController is now using this method instead of attempting to call `update` on NetworkController. - The new controller does not have a `getCurrentChainId` method; instead, the chain ID can be read from the provider config in state. This affected MmiController. (MmiController was also updated to read custom networks from the new network controller instead of the preferences controller). - The default network that the new controller is set to is always Mainnet (previously it could be either localhost or Goerli in test mode, depending on environment variables). This has been addressed by feeding the NetworkController initial state using the old logic, so this should not apply.
2023-06-22 20:46:09 +02:00
onNetworkStateChange: networkControllerMessenger.subscribe.bind(
networkControllerMessenger,
'NetworkController:stateChange',
),
NetworkController: Split `network` into `networkId` and `networkStatus` (#17556) The `network` store of the network controller crams two types of data into one place. It roughly tracks whether we have enough information to make requests to the network and whether the network is capable of receiving requests, but it also stores the ID of the network (as obtained via `net_version`). Generally we shouldn't be using the network ID for anything, as it has been completely replaced by chain ID, which all custom RPC endpoints have been required to support for over a year now. However, as the network ID is used in various places within the extension codebase, removing it entirely would be a non-trivial effort. So, minimally, this commit splits `network` into two stores: `networkId` and `networkStatus`. But it also expands the concept of network status. Previously, the network was in one of two states: "loading" and "not-loading". But now it can be in one of four states: - `available`: The network is able to receive and respond to requests. - `unavailable`: The network is not able to receive and respond to requests for unknown reasons. - `blocked`: The network is actively blocking requests based on the user's geolocation. (This is specific to Infura.) - `unknown`: We don't know whether the network can receive and respond to requests, either because we haven't checked or we tried to check and were unsuccessful. This commit also changes how the network status is determined — specifically, how many requests are used to determine that status, when they occur, and whether they are awaited. Previously, the network controller would make 2 to 3 requests during the course of running `lookupNetwork`. * First, if it was an Infura network, it would make a request for `eth_blockNumber` to determine whether Infura was blocking requests or not, then emit an appropriate event. This operation was not awaited. * Then, regardless of the network, it would fetch the network ID via `net_version`. This operation was awaited. * Finally, regardless of the network, it would fetch the latest block via `eth_getBlockByNumber`, then use the result to determine whether the network supported EIP-1559. This operation was awaited. Now: * One fewer request is made, specifically `eth_blockNumber`, as we don't need to make an extra request to determine whether Infura is blocking requests; we can reuse `eth_getBlockByNumber`; * All requests are awaited, which makes `lookupNetwork` run fully in-band instead of partially out-of-band; and * Both requests for `net_version` and `eth_getBlockByNumber` are performed in parallel to make `lookupNetwork` run slightly faster.
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});
});
2018-07-30 15:26:34 +02:00
NetworkController: Split `network` into `networkId` and `networkStatus` (#17556) The `network` store of the network controller crams two types of data into one place. It roughly tracks whether we have enough information to make requests to the network and whether the network is capable of receiving requests, but it also stores the ID of the network (as obtained via `net_version`). Generally we shouldn't be using the network ID for anything, as it has been completely replaced by chain ID, which all custom RPC endpoints have been required to support for over a year now. However, as the network ID is used in various places within the extension codebase, removing it entirely would be a non-trivial effort. So, minimally, this commit splits `network` into two stores: `networkId` and `networkStatus`. But it also expands the concept of network status. Previously, the network was in one of two states: "loading" and "not-loading". But now it can be in one of four states: - `available`: The network is able to receive and respond to requests. - `unavailable`: The network is not able to receive and respond to requests for unknown reasons. - `blocked`: The network is actively blocking requests based on the user's geolocation. (This is specific to Infura.) - `unknown`: We don't know whether the network can receive and respond to requests, either because we haven't checked or we tried to check and were unsuccessful. This commit also changes how the network status is determined — specifically, how many requests are used to determine that status, when they occur, and whether they are awaited. Previously, the network controller would make 2 to 3 requests during the course of running `lookupNetwork`. * First, if it was an Infura network, it would make a request for `eth_blockNumber` to determine whether Infura was blocking requests or not, then emit an appropriate event. This operation was not awaited. * Then, regardless of the network, it would fetch the network ID via `net_version`. This operation was awaited. * Finally, regardless of the network, it would fetch the latest block via `eth_getBlockByNumber`, then use the result to determine whether the network supported EIP-1559. This operation was awaited. Now: * One fewer request is made, specifically `eth_blockNumber`, as we don't need to make an extra request to determine whether Infura is blocking requests; we can reuse `eth_getBlockByNumber`; * All requests are awaited, which makes `lookupNetwork` run fully in-band instead of partially out-of-band; and * Both requests for `net_version` and `eth_getBlockByNumber` are performed in parallel to make `lookupNetwork` run slightly faster.
2023-03-31 00:49:12 +02:00
afterEach(function () {
nock.enableNetConnect('localhost');
sandbox.restore();
});
2018-07-11 21:59:05 +02:00
it('should poll on correct interval', async function () {
const stub = sinon.stub(global, 'setInterval');
Replace NetworkController w/ core version (#19486) This commit fulfills a long-standing desire to get the extension using the same network controller as mobile by removing NetworkController from this repo and replacing it with NetworkController from the `@metamask/network-controller` package. The new version of NetworkController is different the old one in a few ways: - The new controller inherits from BaseControllerV2, so the `state` property is used to access the state instead of `store.getState()`. All references of the latter have been replaced with the former. - As the new controller no longer has a `store` property, it cannot be subscribed to; the controller takes a messenger which can be subscribed to instead. There were various places within MetamaskController where the old way of subscribing has been replaced with the new way. In addition, DetectTokensController has been updated to take a messenger object so that it can listen for NetworkController state changes. - The state of the new controller is not updatable from the outside. This affected BackupController, which dumps state from NetworkController (among other controllers), but also loads the same state into NetworkController on import. A method `loadBackup` has been added to NetworkController to facilitate this use case, and BackupController is now using this method instead of attempting to call `update` on NetworkController. - The new controller does not have a `getCurrentChainId` method; instead, the chain ID can be read from the provider config in state. This affected MmiController. (MmiController was also updated to read custom networks from the new network controller instead of the preferences controller). - The default network that the new controller is set to is always Mainnet (previously it could be either localhost or Goerli in test mode, depending on environment variables). This has been addressed by feeding the NetworkController initial state using the old logic, so this should not apply.
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new DetectTokensController({ messenger: buildMessenger(), interval: 1337 }); // eslint-disable-line no-new
assert.strictEqual(stub.getCall(0).args[1], 1337);
stub.restore();
});
2018-06-28 04:18:06 +02:00
it('should be called on every polling period', async function () {
const clock = sandbox.useFakeTimers();
await network.setProviderType(NETWORK_TYPES.MAINNET);
2020-11-03 00:41:28 +01:00
const controller = new DetectTokensController({
Replace NetworkController w/ core version (#19486) This commit fulfills a long-standing desire to get the extension using the same network controller as mobile by removing NetworkController from this repo and replacing it with NetworkController from the `@metamask/network-controller` package. The new version of NetworkController is different the old one in a few ways: - The new controller inherits from BaseControllerV2, so the `state` property is used to access the state instead of `store.getState()`. All references of the latter have been replaced with the former. - As the new controller no longer has a `store` property, it cannot be subscribed to; the controller takes a messenger which can be subscribed to instead. There were various places within MetamaskController where the old way of subscribing has been replaced with the new way. In addition, DetectTokensController has been updated to take a messenger object so that it can listen for NetworkController state changes. - The state of the new controller is not updatable from the outside. This affected BackupController, which dumps state from NetworkController (among other controllers), but also loads the same state into NetworkController on import. A method `loadBackup` has been added to NetworkController to facilitate this use case, and BackupController is now using this method instead of attempting to call `update` on NetworkController. - The new controller does not have a `getCurrentChainId` method; instead, the chain ID can be read from the provider config in state. This affected MmiController. (MmiController was also updated to read custom networks from the new network controller instead of the preferences controller). - The default network that the new controller is set to is always Mainnet (previously it could be either localhost or Goerli in test mode, depending on environment variables). This has been addressed by feeding the NetworkController initial state using the old logic, so this should not apply.
2023-06-22 20:46:09 +02:00
messenger: buildMessenger(),
2020-11-03 00:41:28 +01:00
preferences,
network,
keyringMemStore,
tokenList: tokenListController,
tokensController,
assetsContractController,
});
controller.isOpen = true;
controller.isUnlocked = true;
const stub = sandbox.stub(controller, 'detectNewTokens');
clock.tick(1);
sandbox.assert.notCalled(stub);
clock.tick(180000);
sandbox.assert.called(stub);
clock.tick(180000);
sandbox.assert.calledTwice(stub);
clock.tick(180000);
sandbox.assert.calledThrice(stub);
});
2018-07-11 21:59:05 +02:00
it('should not check and add tokens while on unsupported networks', async function () {
sandbox.useFakeTimers();
await network.setProviderType(NETWORK_TYPES.SEPOLIA);
const tokenListMessengerSepolia = new ControllerMessenger().getRestricted({
name: 'TokenListController',
});
tokenListController = new TokenListController({
chainId: toHex(11155111),
onNetworkStateChange: sinon.spy(),
onPreferencesStateChange: sinon.spy(),
messenger: tokenListMessengerSepolia,
});
await tokenListController.start();
2020-11-03 00:41:28 +01:00
const controller = new DetectTokensController({
Replace NetworkController w/ core version (#19486) This commit fulfills a long-standing desire to get the extension using the same network controller as mobile by removing NetworkController from this repo and replacing it with NetworkController from the `@metamask/network-controller` package. The new version of NetworkController is different the old one in a few ways: - The new controller inherits from BaseControllerV2, so the `state` property is used to access the state instead of `store.getState()`. All references of the latter have been replaced with the former. - As the new controller no longer has a `store` property, it cannot be subscribed to; the controller takes a messenger which can be subscribed to instead. There were various places within MetamaskController where the old way of subscribing has been replaced with the new way. In addition, DetectTokensController has been updated to take a messenger object so that it can listen for NetworkController state changes. - The state of the new controller is not updatable from the outside. This affected BackupController, which dumps state from NetworkController (among other controllers), but also loads the same state into NetworkController on import. A method `loadBackup` has been added to NetworkController to facilitate this use case, and BackupController is now using this method instead of attempting to call `update` on NetworkController. - The new controller does not have a `getCurrentChainId` method; instead, the chain ID can be read from the provider config in state. This affected MmiController. (MmiController was also updated to read custom networks from the new network controller instead of the preferences controller). - The default network that the new controller is set to is always Mainnet (previously it could be either localhost or Goerli in test mode, depending on environment variables). This has been addressed by feeding the NetworkController initial state using the old logic, so this should not apply.
2023-06-22 20:46:09 +02:00
messenger: buildMessenger(),
2020-11-03 00:41:28 +01:00
preferences,
network,
keyringMemStore,
tokenList: tokenListController,
tokensController,
assetsContractController,
});
controller.isOpen = true;
controller.isUnlocked = true;
2018-07-11 21:59:05 +02:00
const stub = sandbox.stub(
assetsContractController,
'getBalancesInSingleCall',
);
2018-07-11 21:59:05 +02:00
await controller.detectNewTokens();
sandbox.assert.notCalled(stub);
});
2018-06-28 04:18:06 +02:00
it('should skip adding tokens listed in ignoredTokens array', async function () {
sandbox.useFakeTimers();
await network.setProviderType(NETWORK_TYPES.MAINNET);
const controller = new DetectTokensController({
Replace NetworkController w/ core version (#19486) This commit fulfills a long-standing desire to get the extension using the same network controller as mobile by removing NetworkController from this repo and replacing it with NetworkController from the `@metamask/network-controller` package. The new version of NetworkController is different the old one in a few ways: - The new controller inherits from BaseControllerV2, so the `state` property is used to access the state instead of `store.getState()`. All references of the latter have been replaced with the former. - As the new controller no longer has a `store` property, it cannot be subscribed to; the controller takes a messenger which can be subscribed to instead. There were various places within MetamaskController where the old way of subscribing has been replaced with the new way. In addition, DetectTokensController has been updated to take a messenger object so that it can listen for NetworkController state changes. - The state of the new controller is not updatable from the outside. This affected BackupController, which dumps state from NetworkController (among other controllers), but also loads the same state into NetworkController on import. A method `loadBackup` has been added to NetworkController to facilitate this use case, and BackupController is now using this method instead of attempting to call `update` on NetworkController. - The new controller does not have a `getCurrentChainId` method; instead, the chain ID can be read from the provider config in state. This affected MmiController. (MmiController was also updated to read custom networks from the new network controller instead of the preferences controller). - The default network that the new controller is set to is always Mainnet (previously it could be either localhost or Goerli in test mode, depending on environment variables). This has been addressed by feeding the NetworkController initial state using the old logic, so this should not apply.
2023-06-22 20:46:09 +02:00
messenger: buildMessenger(),
preferences,
network,
keyringMemStore,
tokenList: tokenListController,
tokensController,
assetsContractController,
trackMetaMetricsEvent: noop,
});
controller.isOpen = true;
controller.isUnlocked = true;
const { tokenList } = tokenListController.state;
const tokenValues = Object.values(tokenList);
await tokensController.addDetectedTokens([
{
address: tokenValues[0].address,
symbol: tokenValues[0].symbol,
decimals: tokenValues[0].decimals,
aggregators: undefined,
image: undefined,
isERC721: undefined,
},
]);
sandbox
.stub(assetsContractController, 'getBalancesInSingleCall')
.callsFake((tokensToDetect) =>
tokensToDetect.map((token) =>
token.address === tokenValues[1].address ? new BigNumber(10) : 0,
),
);
await tokensController.ignoreTokens([tokenValues[1].address]);
await controller.detectNewTokens();
assert.deepEqual(tokensController.state.detectedTokens, [
{
address: toChecksumHexAddress(tokenValues[0].address),
decimals: tokenValues[0].decimals,
symbol: tokenValues[0].symbol,
aggregators: undefined,
image: undefined,
isERC721: undefined,
},
]);
});
it('should check and add tokens while on supported networks', async function () {
sandbox.useFakeTimers();
await network.setProviderType(NETWORK_TYPES.MAINNET);
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const controller = new DetectTokensController({
Replace NetworkController w/ core version (#19486) This commit fulfills a long-standing desire to get the extension using the same network controller as mobile by removing NetworkController from this repo and replacing it with NetworkController from the `@metamask/network-controller` package. The new version of NetworkController is different the old one in a few ways: - The new controller inherits from BaseControllerV2, so the `state` property is used to access the state instead of `store.getState()`. All references of the latter have been replaced with the former. - As the new controller no longer has a `store` property, it cannot be subscribed to; the controller takes a messenger which can be subscribed to instead. There were various places within MetamaskController where the old way of subscribing has been replaced with the new way. In addition, DetectTokensController has been updated to take a messenger object so that it can listen for NetworkController state changes. - The state of the new controller is not updatable from the outside. This affected BackupController, which dumps state from NetworkController (among other controllers), but also loads the same state into NetworkController on import. A method `loadBackup` has been added to NetworkController to facilitate this use case, and BackupController is now using this method instead of attempting to call `update` on NetworkController. - The new controller does not have a `getCurrentChainId` method; instead, the chain ID can be read from the provider config in state. This affected MmiController. (MmiController was also updated to read custom networks from the new network controller instead of the preferences controller). - The default network that the new controller is set to is always Mainnet (previously it could be either localhost or Goerli in test mode, depending on environment variables). This has been addressed by feeding the NetworkController initial state using the old logic, so this should not apply.
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messenger: buildMessenger(),
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preferences,
network,
keyringMemStore,
tokenList: tokenListController,
tokensController,
assetsContractController,
trackMetaMetricsEvent: noop,
});
controller.isOpen = true;
controller.isUnlocked = true;
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const { tokenList } = tokenListController.state;
const erc20ContractAddresses = Object.keys(tokenList);
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const existingTokenAddress = erc20ContractAddresses[0];
const existingToken = tokenList[existingTokenAddress];
await tokensController.addDetectedTokens([
{
address: existingToken.address,
symbol: existingToken.symbol,
decimals: existingToken.decimals,
aggregators: undefined,
image: undefined,
isERC721: undefined,
},
]);
const tokenAddressToAdd = erc20ContractAddresses[1];
const tokenToAdd = tokenList[tokenAddressToAdd];
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sandbox
.stub(assetsContractController, 'getBalancesInSingleCall')
.callsFake(() =>
Promise.resolve({ [tokenAddressToAdd]: new BigNumber(10) }),
);
await controller.detectNewTokens();
assert.deepEqual(tokensController.state.detectedTokens, [
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{
address: toChecksumHexAddress(existingTokenAddress),
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decimals: existingToken.decimals,
symbol: existingToken.symbol,
aggregators: undefined,
image: undefined,
isERC721: undefined,
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},
{
address: toChecksumHexAddress(tokenAddressToAdd),
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decimals: tokenToAdd.decimals,
symbol: tokenToAdd.symbol,
aggregators: undefined,
image: undefined,
isERC721: undefined,
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},
]);
});
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it('should trigger detect new tokens when change address', async function () {
sandbox.useFakeTimers();
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const controller = new DetectTokensController({
Replace NetworkController w/ core version (#19486) This commit fulfills a long-standing desire to get the extension using the same network controller as mobile by removing NetworkController from this repo and replacing it with NetworkController from the `@metamask/network-controller` package. The new version of NetworkController is different the old one in a few ways: - The new controller inherits from BaseControllerV2, so the `state` property is used to access the state instead of `store.getState()`. All references of the latter have been replaced with the former. - As the new controller no longer has a `store` property, it cannot be subscribed to; the controller takes a messenger which can be subscribed to instead. There were various places within MetamaskController where the old way of subscribing has been replaced with the new way. In addition, DetectTokensController has been updated to take a messenger object so that it can listen for NetworkController state changes. - The state of the new controller is not updatable from the outside. This affected BackupController, which dumps state from NetworkController (among other controllers), but also loads the same state into NetworkController on import. A method `loadBackup` has been added to NetworkController to facilitate this use case, and BackupController is now using this method instead of attempting to call `update` on NetworkController. - The new controller does not have a `getCurrentChainId` method; instead, the chain ID can be read from the provider config in state. This affected MmiController. (MmiController was also updated to read custom networks from the new network controller instead of the preferences controller). - The default network that the new controller is set to is always Mainnet (previously it could be either localhost or Goerli in test mode, depending on environment variables). This has been addressed by feeding the NetworkController initial state using the old logic, so this should not apply.
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messenger: buildMessenger(),
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preferences,
network,
keyringMemStore,
tokenList: tokenListController,
tokensController,
assetsContractController,
});
controller.isOpen = true;
controller.isUnlocked = true;
const stub = sandbox.stub(controller, 'detectNewTokens');
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await preferences.setSelectedAddress(
'0xbc86727e770de68b1060c91f6bb6945c73e10388',
);
sandbox.assert.called(stub);
});
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it('should trigger detect new tokens when submit password', async function () {
sandbox.useFakeTimers();
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const controller = new DetectTokensController({
Replace NetworkController w/ core version (#19486) This commit fulfills a long-standing desire to get the extension using the same network controller as mobile by removing NetworkController from this repo and replacing it with NetworkController from the `@metamask/network-controller` package. The new version of NetworkController is different the old one in a few ways: - The new controller inherits from BaseControllerV2, so the `state` property is used to access the state instead of `store.getState()`. All references of the latter have been replaced with the former. - As the new controller no longer has a `store` property, it cannot be subscribed to; the controller takes a messenger which can be subscribed to instead. There were various places within MetamaskController where the old way of subscribing has been replaced with the new way. In addition, DetectTokensController has been updated to take a messenger object so that it can listen for NetworkController state changes. - The state of the new controller is not updatable from the outside. This affected BackupController, which dumps state from NetworkController (among other controllers), but also loads the same state into NetworkController on import. A method `loadBackup` has been added to NetworkController to facilitate this use case, and BackupController is now using this method instead of attempting to call `update` on NetworkController. - The new controller does not have a `getCurrentChainId` method; instead, the chain ID can be read from the provider config in state. This affected MmiController. (MmiController was also updated to read custom networks from the new network controller instead of the preferences controller). - The default network that the new controller is set to is always Mainnet (previously it could be either localhost or Goerli in test mode, depending on environment variables). This has been addressed by feeding the NetworkController initial state using the old logic, so this should not apply.
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messenger: buildMessenger(),
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preferences,
network,
keyringMemStore,
tokenList: tokenListController,
tokensController,
assetsContractController,
});
controller.isOpen = true;
controller.selectedAddress = '0x0';
const stub = sandbox.stub(controller, 'detectNewTokens');
await controller._keyringMemStore.updateState({ isUnlocked: true });
sandbox.assert.called(stub);
});
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it('should not trigger detect new tokens when not unlocked', async function () {
const clock = sandbox.useFakeTimers();
await network.setProviderType(NETWORK_TYPES.MAINNET);
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const controller = new DetectTokensController({
Replace NetworkController w/ core version (#19486) This commit fulfills a long-standing desire to get the extension using the same network controller as mobile by removing NetworkController from this repo and replacing it with NetworkController from the `@metamask/network-controller` package. The new version of NetworkController is different the old one in a few ways: - The new controller inherits from BaseControllerV2, so the `state` property is used to access the state instead of `store.getState()`. All references of the latter have been replaced with the former. - As the new controller no longer has a `store` property, it cannot be subscribed to; the controller takes a messenger which can be subscribed to instead. There were various places within MetamaskController where the old way of subscribing has been replaced with the new way. In addition, DetectTokensController has been updated to take a messenger object so that it can listen for NetworkController state changes. - The state of the new controller is not updatable from the outside. This affected BackupController, which dumps state from NetworkController (among other controllers), but also loads the same state into NetworkController on import. A method `loadBackup` has been added to NetworkController to facilitate this use case, and BackupController is now using this method instead of attempting to call `update` on NetworkController. - The new controller does not have a `getCurrentChainId` method; instead, the chain ID can be read from the provider config in state. This affected MmiController. (MmiController was also updated to read custom networks from the new network controller instead of the preferences controller). - The default network that the new controller is set to is always Mainnet (previously it could be either localhost or Goerli in test mode, depending on environment variables). This has been addressed by feeding the NetworkController initial state using the old logic, so this should not apply.
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messenger: buildMessenger(),
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preferences,
network,
keyringMemStore,
tokenList: tokenListController,
tokensController,
assetsContractController,
});
controller.isOpen = true;
controller.isUnlocked = false;
const stub = sandbox.stub(
assetsContractController,
'getBalancesInSingleCall',
);
clock.tick(180000);
sandbox.assert.notCalled(stub);
});
it('should not trigger detect new tokens when not open', async function () {
const clock = sandbox.useFakeTimers();
await network.setProviderType(NETWORK_TYPES.MAINNET);
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const controller = new DetectTokensController({
Replace NetworkController w/ core version (#19486) This commit fulfills a long-standing desire to get the extension using the same network controller as mobile by removing NetworkController from this repo and replacing it with NetworkController from the `@metamask/network-controller` package. The new version of NetworkController is different the old one in a few ways: - The new controller inherits from BaseControllerV2, so the `state` property is used to access the state instead of `store.getState()`. All references of the latter have been replaced with the former. - As the new controller no longer has a `store` property, it cannot be subscribed to; the controller takes a messenger which can be subscribed to instead. There were various places within MetamaskController where the old way of subscribing has been replaced with the new way. In addition, DetectTokensController has been updated to take a messenger object so that it can listen for NetworkController state changes. - The state of the new controller is not updatable from the outside. This affected BackupController, which dumps state from NetworkController (among other controllers), but also loads the same state into NetworkController on import. A method `loadBackup` has been added to NetworkController to facilitate this use case, and BackupController is now using this method instead of attempting to call `update` on NetworkController. - The new controller does not have a `getCurrentChainId` method; instead, the chain ID can be read from the provider config in state. This affected MmiController. (MmiController was also updated to read custom networks from the new network controller instead of the preferences controller). - The default network that the new controller is set to is always Mainnet (previously it could be either localhost or Goerli in test mode, depending on environment variables). This has been addressed by feeding the NetworkController initial state using the old logic, so this should not apply.
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messenger: buildMessenger(),
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preferences,
network,
keyringMemStore,
tokensController,
assetsContractController,
});
// trigger state update from preferences controller
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await preferences.setSelectedAddress(
'0xbc86727e770de68b1060c91f6bb6945c73e10388',
);
controller.isOpen = false;
controller.isUnlocked = true;
const stub = sandbox.stub(
assetsContractController,
'getBalancesInSingleCall',
);
clock.tick(180000);
sandbox.assert.notCalled(stub);
});
});