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metamask-extension/test/e2e/fixture-server.js

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Build system refactor (#8140) * build - start static asset task cleanup * build - simplify manifest tasks * build - refactor + rename some tasks * build - various cleanups * manifest - fix ref from controller * build - drop gulp for simple async tasks * build - breakout gulpfile into multiple files * build - rename some tasks * build - use task fn refs instead of string names * build - bundle all scripts first, except for contentscript * build - improve task timeline * deps - update lock * build - improve task time printout * build/scripts - remove intermediate named task * build - use 'yarn build' for task entry points * build - properly run tasks via runTask for timeline display * development/announcer - fix manifest path + clean * build - lint fix * build - make all defined tasks possible entry points * build/task - properly report errors during task * ci - fix sesify/lavamoat-viz build command * build/scripts - run each bundle in separate processes * lint fix * build - forward childProcess logs to console * build/task - fix parallel/series stream end event * build/scripts refactor contentscript+inpage into a single task * build/static - use the fs for 150x speedup zomg * lint fix * build/static - fix css copy * Update development/build/scripts.js Co-Authored-By: Mark Stacey <markjstacey@gmail.com> * Update development/build/scripts.js Co-Authored-By: Mark Stacey <markjstacey@gmail.com> * Update development/build/index.js Co-Authored-By: Mark Stacey <markjstacey@gmail.com> * deps - remove redundant mkdirp * deps - remove unused pumpify * deps - remove redundant merge-deep * deps - prefer is-stream of isstream * deps - remove clone for lodash.cloneDeep * clean - remove commented code * build/static - use fs.copy + fast-glob instead of linux cp for better platform support * build/manifest - standardize task naming * build/display - clean - remove unused code * bugfix - fix fs.promises import * build - create "clean" as named task for use as entrypoint * build/static - fix for copying dirs * Update development/build/task.js Co-Authored-By: Mark Stacey <markjstacey@gmail.com> * Update development/build/display.js Co-Authored-By: Mark Stacey <markjstacey@gmail.com> * Update development/build/display.js Co-Authored-By: Mark Stacey <markjstacey@gmail.com> * Update development/build/display.js Co-Authored-By: Mark Stacey <markjstacey@gmail.com> * build - use task refs, tasks only return promises not streams, etc * lint fi bad merge + lint * build - one last cleanup + refactor * build - add comments introducing file * build/manifest - fix bug + subtasks dont beed to be named * Update package.json Co-Authored-By: Mark Stacey <markjstacey@gmail.com> * build/task - remove unused fn * Update package.json Co-Authored-By: Mark Stacey <markjstacey@gmail.com> * Update development/build/styles.js Co-Authored-By: Mark Stacey <markjstacey@gmail.com> * Update development/build/styles.js Co-Authored-By: Mark Stacey <markjstacey@gmail.com> Co-authored-by: Mark Stacey <markjstacey@gmail.com>
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const { promises: fs } = require('fs')
const path = require('path')
const Koa = require('koa')
const CURRENT_STATE_KEY = '__CURRENT__'
const DEFAULT_STATE_KEY = '__DEFAULT__'
const FIXTURE_SERVER_HOST = 'localhost'
const FIXTURE_SERVER_PORT = 12345
class FixtureServer {
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constructor() {
this._app = new Koa()
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this._stateMap = new Map([[DEFAULT_STATE_KEY, Object.create(null)]])
this._initialStateCache = new Map()
this._app.use(async (ctx) => {
// Firefox is _super_ strict about needing CORS headers
ctx.set('Access-Control-Allow-Origin', '*')
if (this._isStateRequest(ctx)) {
ctx.body = this._stateMap.get(CURRENT_STATE_KEY)
}
})
}
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async start() {
const options = {
host: FIXTURE_SERVER_HOST,
port: FIXTURE_SERVER_PORT,
exclusive: true,
}
return new Promise((resolve, reject) => {
this._server = this._app.listen(options)
this._server.once('error', reject)
this._server.once('listening', resolve)
})
}
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async stop() {
if (!this._server) {
return
}
await new Promise((resolve, reject) => {
this._server.close()
this._server.once('error', reject)
this._server.once('close', resolve)
})
}
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async loadState(directory) {
const statePath = path.resolve(__dirname, directory, 'state.json')
let state
if (this._initialStateCache.has(statePath)) {
state = this._initialStateCache.get(statePath)
} else {
const data = await fs.readFile(statePath)
state = JSON.parse(data.toString('utf-8'))
this._initialStateCache.set(statePath, state)
}
this._stateMap.set(CURRENT_STATE_KEY, state)
}
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_isStateRequest(ctx) {
return ctx.method === 'GET' && ctx.path === '/state.json'
}
}
module.exports = FixtureServer