mirror of
https://github.com/kremalicious/metamask-extension.git
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271 lines
6.0 KiB
Plaintext
271 lines
6.0 KiB
Plaintext
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import { Story, Canvas, ArgsTable } from '@storybook/addon-docs';
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import { Input } from './input';
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# Input
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`Input` lets user enter a text data. It’s a light-weighted borderless input used inside of custom inputs. See [TextField](/docs/components-componentlibrary-textfield--default-story#textfield) for common text input.
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<Canvas>
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<Story id="components-componentlibrary-input--default-story" />
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</Canvas>
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## Props
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The `Input` accepts all props below as well as all [Box](/docs/components-ui-box--default-story#props) component props
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<ArgsTable of={Input} />
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### Type
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Use the `type` prop to change the type of input.
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Possible types include:
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- `INPUT_TYPES.TEXT`
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- `INPUT_TYPES.NUMBER`
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- `INPUT_TYPES.PASSWORD`
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- `INPUT_TYPES.SEARCH`
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Defaults to `INPUT_TYPES.TEXT`.
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<Canvas>
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<Story id="components-componentlibrary-input--type" />
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</Canvas>
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```jsx
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import { Input, INPUT_TYPES } from '../../component-library';
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<Input type={INPUT_TYPES.TEXT} />
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<Input type={INPUT_TYPES.NUMBER} />
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<Input type={INPUT_TYPES.PASSWORD} />
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<Input type={INPUT_TYPES.SEARCH} />
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```
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### Ref
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Use the `ref` prop to access the ref of the `<input />` html element of `Input`. This is useful for focusing the input from a button or other component.
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<Canvas>
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<Story id="components-componentlibrary-input--ref" />
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</Canvas>
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```jsx
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import { Button, Input } from '../../component-library';
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const inputRef = useRef(null);
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const [value, setValue] = useState('');
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const handleOnClick = () => {
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inputRef.current.focus();
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};
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const handleOnChange = (e) => {
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setValue(e.target.value);
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};
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<Input
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ref={inputRef}
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value={value}
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onChange={handleOnChange}
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/>
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<Button marginLeft={1} onClick={handleOnClick}>
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Edit
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</Button>
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```
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### Auto Complete
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Use the `autoComplete` prop to set the autocomplete html attribute. It allows the browser to predict the value based on earlier typed values.
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<Canvas>
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<Story id="components-componentlibrary-input--auto-complete" />
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</Canvas>
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```jsx
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import { Input } from '../../component-library';
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<Input type={INPUT_TYPES.PASSWORD} autoComplete />;
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```
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### Auto Focus
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Use the `autoFocus` prop to focus the `Input` during the first mount
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To view story see [Canvas tab](/story/components-componentlibrary-input--auto-focus). Removing it from docs because created annoying reading experience 😁
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```jsx
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import { Input } from '../../component-library';
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<Input autoFocus />;
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```
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### Default Value
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Use the `defaultValue` prop to set the default value of the `Input`. Used for uncontrolled inputs.
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<Canvas>
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<Story id="components-componentlibrary-input--default-value" />
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</Canvas>
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```jsx
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import { Input } from '../../component-library';
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<Input defaultValue="default value" />;
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```
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### Disabled
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Use the `disabled` prop to set the disabled state of the `Input`
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<Canvas>
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<Story id="components-componentlibrary-input--disabled" />
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</Canvas>
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```jsx
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import { Input } from '../../component-library';
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<Input disabled />;
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```
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### Error
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Use the `error` prop to set `aria-invalid="true"`. This helps with screen readers for accessibility. There is no visual indicator for `error` this should be handled in the parent component.
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<Canvas>
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<Story id="components-componentlibrary-input--error-story" />
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</Canvas>
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```jsx
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import { Input } from '../../component-library';
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<Input error />;
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```
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### Max Length
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Use the `maxLength` prop to set the maximum allowed input characters for the `Input`
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<Canvas>
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<Story id="components-componentlibrary-input--max-length" />
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</Canvas>
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```jsx
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import { Input } from '../../component-library';
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<Input maxLength={10} />;
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```
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### Read Only
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Use the `readOnly` prop to set the `Input` to read only
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<Canvas>
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<Story id="components-componentlibrary-input--read-only" />
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</Canvas>
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```jsx
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import { Input } from '../../component-library';
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<Input readOnly />;
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```
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### Required
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Use the `required` prop to set the html `required` attribute used by the browser api. There is no visual indicator for `required` this should be handled in the parent component.
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<Canvas>
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<Story id="components-componentlibrary-input--required" />
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</Canvas>
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```jsx
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import { Input } from '../../component-library';
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// No visual indicator. Used by the browser api
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<Input required />;
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```
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### Disable Style States
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Use the `disableStyleStates` to remove disabled and focus styles
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#### IMPORTANT NOTE
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This sets the CSS to `outline: none` so ensure there is a proper fallback to enable accessibility for keyboard only and vision impaired users. Check `TextField` source code to see how it is done properly.
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<Canvas>
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<Story id="components-componentlibrary-input--disable-state-styles" />
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</Canvas>
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```jsx
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import { Input } from '../../component-library';
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<Input disableStyleStates />;
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```
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### Text Variant
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Use the `textVariant` and `TextVariant` enum to change the font size and style of the input
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#### IMPORTANT NOTE
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This should RARELY be used but it is available for custom inputs that require larger text
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<Canvas>
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<Story id="components-componentlibrary-input--text-variant-story" />
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</Canvas>
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```jsx
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import { TextVariant } from '../../../helpers/constants/design-system';
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import { Input } from '../../component-library';
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<Input
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value={value}
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onChange={handleOnChange}
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textVariant={TextVariant.displayMd}
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/>
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<Input
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value={value}
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onChange={handleOnChange}
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textVariant={TextVariant.headingLg}
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/>
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<Input
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value={value}
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onChange={handleOnChange}
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textVariant={TextVariant.headingMd}
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/>
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<Input
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value={value}
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onChange={handleOnChange}
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textVariant={TextVariant.headingSm}
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/>
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<Input
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value={value}
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onChange={handleOnChange}
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textVariant={TextVariant.bodyLgMedium}
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/>
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<Input
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value={value}
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onChange={handleOnChange}
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textVariant={TextVariant.bodyMdBold}
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/>
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<Input
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value={value}
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onChange={handleOnChange}
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textVariant={TextVariant.bodyMd}
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/>
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<Input
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value={value}
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onChange={handleOnChange}
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textVariant={TextVariant.bodySm}
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/>
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<Input
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value={value}
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onChange={handleOnChange}
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textVariant={TextVariant.bodySmBold}
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/>
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<Input
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value={value}
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onChange={handleOnChange}
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textVariant={TextVariant.bodyXs}
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/>
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```
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