mirror of
https://github.com/ascribe/onion.git
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143 lines
4.9 KiB
JavaScript
143 lines
4.9 KiB
JavaScript
'use strict';
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import React from 'react';
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import Input from 'react-bootstrap/lib/Input';
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import Glyphicon from 'react-bootstrap/lib/Glyphicon';
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import AscribeSpinner from './ascribe_spinner';
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import { getLangText } from '../utils/lang_utils';
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const { func, string, number } = React.PropTypes;
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const SearchBar = React.createClass({
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propTypes: {
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// a function that accepts a string as a search query and updates the
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// propagated `searchQuery` after successfully retrieving the
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// request from the server
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searchFor: func.isRequired,
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searchQuery: string.isRequired,
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className: string,
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// the number of milliseconds the component
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// should wait before requesting search results from the server
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threshold: number.isRequired
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},
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getInitialState() {
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return {
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timer: null,
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searchQuery: '',
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loading: false
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};
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},
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componentWillReceiveProps(nextProps) {
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/**
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* This enables the `PieceListStore` to override the state
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* of that component in case someone is changing the `searchQuery` on
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* another component.
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*
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* Like how it's being done in the 'Clear search' dialog.
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*/
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if(this.props.searchQuery !== nextProps.searchQuery || !this.state.searchQuery) {
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this.setState({ searchQuery: nextProps.searchQuery });
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}
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},
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componentDidUpdate(prevProps) {
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const searchQueryProps = this.props.searchQuery;
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const searchQueryPrevProps = prevProps.searchQuery;
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const searchQueryState = this.state.searchQuery;
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const { loading } = this.state;
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/**
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* 1. Condition: `loading` must be true, which implies that `evaluateTimer`,
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* has already been called
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*
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* AND
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*
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* (
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* 2. Condition: `searchQueryProps` and `searchQueryState` are true and equal
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* (which means that the search query has been propagated to the inner
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* fetch method of `fetchPieceList`, which in turn means that a fetch
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* has completed)
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*
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* OR
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*
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* 3. Condition: `searchQueryProps` and `searchQueryState` can be any value (`true` or
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* `false`, as long as they're equal). This case only occurs when the user
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* has entered a `searchQuery` and deletes the query in one go, reseting
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* `searchQueryProps` to empty string ('' === false) again.
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* )
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*/
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const firstCondition = !!loading;
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const secondCondition = searchQueryProps && searchQueryState && searchQueryProps === searchQueryState;
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const thirdCondition = !searchQueryPrevProps && searchQueryProps === searchQueryState;
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if(firstCondition && (secondCondition || thirdCondition)) {
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this.setState({ loading: false });
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}
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},
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startTimer(searchQuery) {
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const { timer } = this.state;
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const { threshold } = this.props;
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// The timer waits for the specified threshold time in milliseconds
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// and then calls `evaluateTimer`.
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// If another letter has been called in the mean time (timespan < `threshold`),
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// the present timer gets cleared and a new one is added to `this.state`.
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// This means that `evaluateTimer`, will only be called when the threshold has actually
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// passed,
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clearTimeout(timer); // apparently `clearTimeout` can be called with null, without throwing errors
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const newTimer = setTimeout(this.evaluateTimer(searchQuery), threshold);
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this.setState({ timer: newTimer });
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},
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evaluateTimer(searchQuery) {
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return () => {
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this.setState({ timer: null, loading: true }, () => {
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// search for the query
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this.props.searchFor(searchQuery);
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});
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};
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},
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handleChange({ target: { value }}) {
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// On each letter entry we're updating the state of the component
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// and start a timer, which we're also pushing to the state
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// of the component
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this.startTimer(value);
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this.setState({ searchQuery: value });
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},
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render() {
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let searchIcon = <span className='ascribe-icon icon-ascribe-search'/>;
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const { className } = this.props;
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const { loading, searchQuery } = this.state;
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if(loading) {
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searchIcon = <AscribeSpinner size='sm' color='dark-blue'/>;
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}
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return (
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<span className={className}>
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<Input
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type='text'
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value={searchQuery}
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placeholder={getLangText('Search%s', '...')}
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onChange={this.handleChange}
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addonAfter={searchIcon} />
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</span>
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);
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}
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});
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export default SearchBar; |