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mirror of https://github.com/ascribe/onion.git synced 2024-06-16 17:43:17 +02:00
onion/js/components/search_bar.js
2015-10-21 11:34:12 +02:00

143 lines
4.9 KiB
JavaScript

'use strict';
import React from 'react';
import Input from 'react-bootstrap/lib/Input';
import Glyphicon from 'react-bootstrap/lib/Glyphicon';
import AscribeSpinner from './ascribe_spinner';
import { getLangText } from '../utils/lang_utils';
const { func, string, number } = React.PropTypes;
const SearchBar = React.createClass({
propTypes: {
// a function that accepts a string as a search query and updates the
// propagated `searchQuery` after successfully retrieving the
// request from the server
searchFor: func.isRequired,
searchQuery: string.isRequired,
className: string,
// the number of milliseconds the component
// should wait before requesting search results from the server
threshold: number.isRequired
},
getInitialState() {
return {
timer: null,
searchQuery: '',
loading: false
};
},
componentWillReceiveProps(nextProps) {
/**
* This enables the `PieceListStore` to override the state
* of that component in case someone is changing the `searchQuery` on
* another component.
*
* Like how it's being done in the 'Clear search' dialog.
*/
if(this.props.searchQuery !== nextProps.searchQuery || !this.state.searchQuery) {
this.setState({ searchQuery: nextProps.searchQuery });
}
},
componentDidUpdate(prevProps) {
const searchQueryProps = this.props.searchQuery;
const searchQueryPrevProps = prevProps.searchQuery;
const searchQueryState = this.state.searchQuery;
const { loading } = this.state;
/**
* 1. Condition: `loading` must be true, which implies that `evaluateTimer`,
* has already been called
*
* AND
*
* (
* 2. Condition: `searchQueryProps` and `searchQueryState` are true and equal
* (which means that the search query has been propagated to the inner
* fetch method of `fetchPieceList`, which in turn means that a fetch
* has completed)
*
* OR
*
* 3. Condition: `searchQueryProps` and `searchQueryState` can be any value (`true` or
* `false`, as long as they're equal). This case only occurs when the user
* has entered a `searchQuery` and deletes the query in one go, reseting
* `searchQueryProps` to empty string ('' === false) again.
* )
*/
const firstCondition = !!loading;
const secondCondition = searchQueryProps && searchQueryState && searchQueryProps === searchQueryState;
const thirdCondition = !searchQueryPrevProps && searchQueryProps === searchQueryState;
if(firstCondition && (secondCondition || thirdCondition)) {
this.setState({ loading: false });
}
},
startTimer(searchQuery) {
const { timer } = this.state;
const { threshold } = this.props;
// The timer waits for the specified threshold time in milliseconds
// and then calls `evaluateTimer`.
// If another letter has been called in the mean time (timespan < `threshold`),
// the present timer gets cleared and a new one is added to `this.state`.
// This means that `evaluateTimer`, will only be called when the threshold has actually
// passed,
clearTimeout(timer); // apparently `clearTimeout` can be called with null, without throwing errors
const newTimer = setTimeout(this.evaluateTimer(searchQuery), threshold);
this.setState({ timer: newTimer });
},
evaluateTimer(searchQuery) {
return () => {
this.setState({ timer: null, loading: true }, () => {
// search for the query
this.props.searchFor(searchQuery);
});
};
},
handleChange({ target: { value }}) {
// On each letter entry we're updating the state of the component
// and start a timer, which we're also pushing to the state
// of the component
this.startTimer(value);
this.setState({ searchQuery: value });
},
render() {
let searchIcon = <span className='ascribe-icon icon-ascribe-search'/>;
const { className } = this.props;
const { loading, searchQuery } = this.state;
if(loading) {
searchIcon = <AscribeSpinner size='sm' color='dark-blue'/>;
}
return (
<span className={className}>
<Input
type='text'
value={searchQuery}
placeholder={getLangText('Search%s', '...')}
onChange={this.handleChange}
addonAfter={searchIcon} />
</span>
);
}
});
export default SearchBar;