'use strict';
import React from 'react';
import ReactAddons from 'react/addons';
import OverlayTrigger from 'react-bootstrap/lib/OverlayTrigger';
import Tooltip from 'react-bootstrap/lib/Tooltip';
let Property = React.createClass({
propTypes: {
hidden: React.PropTypes.bool,
editable: React.PropTypes.bool,
tooltip: React.PropTypes.element,
label: React.PropTypes.string,
value: React.PropTypes.oneOfType([
React.PropTypes.string,
React.PropTypes.element
]),
footer: React.PropTypes.element,
handleChange: React.PropTypes.func,
ignoreFocus: React.PropTypes.bool,
className: React.PropTypes.string,
onClick: React.PropTypes.func,
onChange: React.PropTypes.func,
children: React.PropTypes.oneOfType([
React.PropTypes.arrayOf(React.PropTypes.element),
React.PropTypes.element
]),
style: React.PropTypes.object
},
getDefaultProps() {
return {
editable: true,
hidden: false,
className: ''
};
},
getInitialState() {
return {
// Please don't confuse initialValue with react's defaultValue.
// initialValue is set by us to ensure that a user can reset a specific
// property (after editing) to its initial value
initialValue: null,
value: null,
isFocused: false,
errors: null
};
},
componentWillReceiveProps() {
let childInput = this.refs.input;
// In order to set this.state.value from another component
// the state of value should only be set if its not undefined and
// actually references something
if(typeof childInput.getDOMNode().value !== 'undefined') {
this.setState({
value: childInput.getDOMNode().value
});
// When implementing custom input components, their value isn't exposed like the one
// from native HTML elements.
// To enable developers to create input elements, they can expose a property called value
// in their state that will be picked up by property.js
} else if(childInput.state && typeof childInput.state.value !== 'undefined') {
this.setState({
value: childInput.state.value
});
}
if(!this.state.initialValue && childInput.props.defaultValue) {
this.setState({
initialValue: childInput.props.defaultValue
});
}
},
reset() {
// maybe do reset by reload instead of front end state?
this.setState({value: this.state.initialValue});
// resets the value of a custom react component input
this.refs.input.state.value = this.state.initialValue;
// resets the value of a plain HTML5 input
this.refs.input.getDOMNode().value = this.state.initialValue;
},
handleChange(event) {
this.props.handleChange(event);
if ('onChange' in this.props) {
this.props.onChange(event);
}
this.setState({value: event.target.value});
},
handleFocus() {
// if ignoreFocus (bool) is defined, then just ignore focusing on
// the property and input
if(this.props.ignoreFocus) {
return;
}
// if onClick is defined from the outside,
// just call it
if(this.props.onClick) {
this.props.onClick();
}
this.refs.input.getDOMNode().focus();
this.setState({
isFocused: true
});
},
handleBlur(event) {
this.setState({
isFocused: false
});
if(this.props.onBlur) {
this.props.onBlur(event);
}
},
handleSuccess(){
this.setState({
isFocused: false,
errors: null,
// also update initialValue in case of the user updating and canceling its actions again
initialValue: this.refs.input.getDOMNode().value
});
},
setErrors(errors){
this.setState({
errors: errors.map((error) => {
return {error};
})
});
},
clearErrors(){
this.setState({errors: null});
},
getClassName() {
if(this.props.hidden){
return 'is-hidden';
}
if(!this.props.editable){
return 'is-fixed';
}
if (this.state.errors){
return 'is-error';
}
if(this.state.isFocused) {
return 'is-focused';
} else {
return '';
}
},
renderChildren() {
return ReactAddons.Children.map(this.props.children, (child) => {
return ReactAddons.addons.cloneWithProps(child, {
onChange: this.handleChange,
onFocus: this.handleFocus,
onBlur: this.handleBlur,
disabled: !this.props.editable,
ref: 'input'
});
});
},
render() {
let tooltip = ;
if (this.props.tooltip){
tooltip = (