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Fix ESLint errors with language utils
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@ -1,4 +1,3 @@
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'use strict';
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import { getBrowserLang } from 'js-utility-belt/es6/lang';
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import languages from '../constants/languages';
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@ -8,25 +7,29 @@ import { formatText } from './general';
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/**
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* Is used to translate strings to another language. Basically can be used with C's string format method.
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* @param {string} s The string you want to translate
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* @param {array} args An array of arguments (essentially JavaScript's this.arguments) that can be used to substitute digits and other strings
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* @param {string} s The string you want to translate
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* @param {array} args An array of arguments (essentially JavaScript's this.arguments)
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* that can be used to substitute digits and other strings
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* @return {string} The formated string
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*/
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export function getLangText(s, ...args) {
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const lang = getBrowserLang();
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let str = s;
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try {
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if(lang in languages) {
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return formatText(languages[lang][s], ...args);
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} else {
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// just use the english language
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return formatText(languages['en-US'][s], ...args);
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// Default to english if the language isn't found
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const language = languages[lang in languages ? lang : 'en-US'];
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// Default to the original string if no match is found
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str = language[s] || s;
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} catch (err) {
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// TODO: turn the warning back on when our localization is on point
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if (false && process.env.NODE_ENV !== 'production') {
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// eslint-disable-next-line no-console
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console.warn(`Language-string is not in constants file. Add: "${s}" to the "${lang}"` +
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'language file. Defaulting to keyname');
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}
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} catch(err) {
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//if(!(s in languages[lang])) {
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//console.warn('Language-string is not in constants file. Add: "' + s + '" to the "' + lang + '" language file. Defaulting to keyname');
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return formatText(s, ...args);
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//} else {
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// console.error(err);
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//}
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}
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return formatText(str, ...args);
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}
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