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onion/js/components/ascribe_forms/property.js

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JavaScript
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'use strict';
import React from 'react';
import ReactAddons from 'react/addons';
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import OverlayTrigger from 'react-bootstrap/lib/OverlayTrigger';
import Tooltip from 'react-bootstrap/lib/Tooltip';
import AppConstants from '../../constants/application_constants';
import { mergeOptions } from '../../utils/general_utils';
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let Property = React.createClass({
propTypes: {
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hidden: React.PropTypes.bool,
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editable: React.PropTypes.bool,
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// If we want Form to have a different value for disabled as Property has one for
// editable, we need to set overrideForm to true, as it will then override Form's
// disabled value for individual Properties
overrideForm: React.PropTypes.bool,
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tooltip: React.PropTypes.element,
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label: React.PropTypes.string,
value: React.PropTypes.oneOfType([
React.PropTypes.string,
React.PropTypes.element
]),
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footer: React.PropTypes.element,
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handleChange: React.PropTypes.func,
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ignoreFocus: React.PropTypes.bool,
name: React.PropTypes.string.isRequired,
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className: React.PropTypes.string,
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onClick: React.PropTypes.func,
onChange: React.PropTypes.func,
onBlur: React.PropTypes.func,
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children: React.PropTypes.oneOfType([
React.PropTypes.arrayOf(React.PropTypes.element),
React.PropTypes.element
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]),
style: React.PropTypes.object
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},
getDefaultProps() {
return {
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editable: true,
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hidden: false,
className: ''
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};
},
getInitialState() {
return {
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// Please don't confuse initialValue with react's defaultValue.
// initialValue is set by us to ensure that a user can reset a specific
// property (after editing) to its initial value
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initialValue: null,
value: null,
isFocused: false,
errors: null
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};
},
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componentWillReceiveProps() {
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let childInput = this.refs.input;
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// In order to set this.state.value from another component
// the state of value should only be set if its not undefined and
// actually references something
if(childInput && typeof childInput.getDOMNode().value !== 'undefined') {
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this.setState({
value: childInput.getDOMNode().value
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});
// When implementing custom input components, their value isn't exposed like the one
// from native HTML elements.
// To enable developers to create input elements, they can expose a property called value
// in their state that will be picked up by property.js
} else if(childInput.state && typeof childInput.state.value !== 'undefined') {
this.setState({
value: childInput.state.value
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});
}
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if(!this.state.initialValue && childInput.props.defaultValue) {
this.setState({
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initialValue: childInput.props.defaultValue
});
}
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},
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reset() {
let input = this.refs.input;
// maybe do reset by reload instead of front end state?
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this.setState({value: this.state.initialValue});
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if(input.state && input.state.value) {
// resets the value of a custom react component input
input.state.value = this.state.initialValue;
}
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// For some reason, if we set the value of a non HTML element (but a custom input),
// after a reset, the value will be be propagated to this component.
//
// Therefore we have to make sure only to reset the initial value
// of HTML inputs (which we determine by checking if there 'type' attribute matches
// the ones included in AppConstants.possibleInputTypes).
let inputDOMNode = input.getDOMNode();
if(inputDOMNode.type && typeof inputDOMNode.type === 'string' &&
AppConstants.possibleInputTypes.indexOf(inputDOMNode.type.toLowerCase()) > -1) {
inputDOMNode.value = this.state.initialValue;
}
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// For some inputs, reseting state.value is not enough to visually reset the
// component.
//
// So if the input actually needs a visual reset, it needs to implement
// a dedicated reset method.
if(typeof input.reset === 'function') {
input.reset();
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}
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},
handleChange(event) {
this.props.handleChange(event);
if (typeof this.props.onChange === 'function') {
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this.props.onChange(event);
}
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this.setState({value: event.target.value});
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},
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handleFocus() {
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// if ignoreFocus (bool) is defined, then just ignore focusing on
// the property and input
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if(this.props.ignoreFocus) {
return;
}
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// if onClick is defined from the outside,
// just call it
if(typeof this.props.onClick === 'function') {
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this.props.onClick();
}
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this.refs.input.getDOMNode().focus();
this.setState({
isFocused: true
});
},
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handleBlur(event) {
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this.setState({
isFocused: false
});
if(typeof this.props.onBlur === 'function') {
this.props.onBlur(event);
}
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},
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handleSuccess(){
this.setState({
isFocused: false,
errors: null,
// also update initialValue in case of the user updating and canceling its actions again
initialValue: this.refs.input.getDOMNode().value
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});
},
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setErrors(errors){
this.setState({
errors: errors.map((error) => {
return <span className="pull-right" key={error}>{error}</span>;
})
});
},
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clearErrors(){
this.setState({errors: null});
},
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getClassName() {
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if(this.props.hidden){
return 'is-hidden';
}
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if(!this.props.editable){
return 'is-fixed';
}
if (this.state.errors){
return 'is-error';
}
if(this.state.isFocused) {
return 'is-focused';
} else {
return '';
}
},
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renderChildren(style) {
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return ReactAddons.Children.map(this.props.children, (child) => {
return ReactAddons.addons.cloneWithProps(child, {
style,
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onChange: this.handleChange,
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onFocus: this.handleFocus,
onBlur: this.handleBlur,
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disabled: !this.props.editable,
ref: 'input',
name: this.props.name
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});
});
},
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render() {
let footer = null;
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let tooltip = <span/>;
let style = this.props.style ? mergeOptions({}, this.props.style) : {};
if(this.props.tooltip){
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tooltip = (
<Tooltip>
{this.props.tooltip}
</Tooltip>);
}
if(this.props.footer){
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footer = (
<div className="ascribe-property-footer">
{this.props.footer}
</div>);
}
if(!this.props.editable) {
style.cursor = 'not-allowed';
}
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return (
<div
className={'ascribe-settings-wrapper ' + this.getClassName()}
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onClick={this.handleFocus}
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onFocus={this.handleFocus}
style={style}>
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<OverlayTrigger
delay={500}
placement="top"
overlay={tooltip}>
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<div className={'ascribe-settings-property ' + this.props.className}>
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{this.state.errors}
<span>{this.props.label}</span>
{this.renderChildren(style)}
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{footer}
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</div>
</OverlayTrigger>
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</div>
);
}
});
export default Property;